private void OnPlayModeChanged()
        {
//			Debug.LogWarning( "window - is playing: " + EditorApplication.isPlaying + " isPlayingOrWillChangePlaymode: " + EditorApplication.isPlayingOrWillChangePlaymode + " app is playing: " + Application.isPlaying );
//
//			if( !EditorApplication.isPlaying )
            {
                _sequenceEditor.OnPlaymodeChanged();
                Repaint();
            }
        }