private void detach_GameStats(GameStat entity)
		{
			this.SendPropertyChanging();
			entity.Game = null;
		}
		private void attach_GameStats(GameStat entity)
		{
			this.SendPropertyChanging();
			entity.Game = this;
		}
 partial void UpdateGameStat(GameStat instance);
 partial void DeleteGameStat(GameStat instance);
 partial void InsertGameStat(GameStat instance);