Esempio n. 1
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 private static void WriteGMEvent(GMEvent _event, Stream _s, IFF _iff)
 {
     WriteDataList(_event.Actions, _s, _iff, delegate(GMAction _action, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __s.WriteInteger(_action.LibID);
         __s.WriteInteger(_action.ID);
         __s.WriteInteger((int)_action.Kind);
         __s.WriteBoolean(_action.UseRelative);
         __s.WriteBoolean(_action.IsQuestion);
         __s.WriteBoolean(_action.UseApplyTo);
         __s.WriteInteger((int)_action.ExeType);
         __iff.AddString(__s, _action.Name);
         __iff.AddString(__s, _action.Code);
         __s.WriteInteger(_action.ArgumentCount);
         __s.WriteInteger(_action.Who);
         __s.WriteBoolean(_action.Relative);
         __s.WriteBoolean(_action.IsNot);
         if (_action.ArgTypes.Count != _action.Args.Count)
         {
             Console.WriteLine("We have a problem here!!");
         }
         __s.WriteInteger(_action.ArgTypes.Count);
         for (int i = 0; i < _action.ArgTypes.Count; i++)
         {
             __s.WriteInteger((int)_action.ArgTypes[i]);
             __iff.AddString(__s, _action.Args[i]);
         }
     });
 }
Esempio n. 2
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        private static void WriteTexturePages(GMAssets _data, Stream _s, IFF _iff)
        {
            if (ms_tpageSprites.Entries.Count > 0)
            {
                ms_tpageSprites.Compile();
            }
            IOrderedEnumerable <TexturePageEntry> source = ms_tpageSprites.Entries.OrderBy((TexturePageEntry e) => e.Entry);

            WriteDataList(source.ToList(), _s, _iff, delegate(TexturePageEntry _tpe, Stream __s, IFF __iff, long __index)
            {
                __s.PatchOffset(__index);
                __iff.SetOffset(__s, _tpe, __s.Position);
                __s.WriteShort((short)_tpe.X);
                __s.WriteShort((short)_tpe.Y);
                __s.WriteShort((short)_tpe.W);
                __s.WriteShort((short)_tpe.H);
                __s.WriteShort((short)_tpe.XOffset);
                __s.WriteShort((short)_tpe.YOffset);
                __s.WriteShort((short)_tpe.CropWidth);
                __s.WriteShort((short)_tpe.CropHeight);
                __s.WriteShort((short)_tpe.OW);
                __s.WriteShort((short)_tpe.OH);
                __s.WriteShort((short)_tpe.TP.TP);
            });
        }
Esempio n. 3
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 public Wave(IFF _iff, byte[] _wave, string _name)
 {
     RawWavFile = _wave;
     FileName   = _name;
     if (!ReadHeader())
     {
         string text = Path.Combine(Program.OutputDir, _name);
         Program.Out.WriteLine("writing audio file {0}...", text);
         File.WriteAllBytes(text, _wave);
         _iff.ExternalFiles.Add(text);
         RawWavFile = new byte[128];
     }
 }
Esempio n. 4
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 private static void WriteStrings(IList <IFFString> _strings, Stream _s, IFF _iff)
 {
     WriteDataList(_strings, _s, _iff, delegate(IFFString _string, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         _s.WriteInteger(_string.String.Length);
         __iff.SetOffset(__s, _string, __s.Position);
         for (int i = 0; i < _string.String.Length; i++)
         {
             _s.WriteByte((byte)_string.String[i]);
         }
         _s.WriteByte(0);
     });
 }
Esempio n. 5
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 private static void WriteHelp(GMHelp _data, Stream _s, IFF _iff)
 {
     _s.WriteInteger(_data.BackgroundColour);
     _s.WriteBoolean(_data.Mimic);
     _iff.AddString(_s, _data.Caption);
     _s.WriteInteger(_data.Left);
     _s.WriteInteger(_data.Top);
     _s.WriteInteger(_data.Width);
     _s.WriteInteger(_data.Height);
     _s.WriteBoolean(_data.Border);
     _s.WriteBoolean(_data.Sizable);
     _s.WriteBoolean(_data.OnTop);
     _s.WriteBoolean(_data.Modal);
     _iff.AddString(_s, _data.Text);
 }
Esempio n. 6
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 private static void WriteHeader(GMAssets _data, Stream _s, IFF _iff)
 {
     _s.WriteInteger(((!_data.Debug) ? 1 : 0) | 0x201);
     _iff.AddString(_s, Path.GetFileNameWithoutExtension(_data.FileName));
     _s.WriteInteger(_data.RoomMaxId);
     _s.WriteInteger(_data.RoomMaxTileId);
     _s.WriteInteger(_data.GameID);
     _s.WriteInteger(0);
     _s.WriteInteger(0);
     _s.WriteInteger(0);
     _s.WriteInteger(0);
     _s.WriteInteger(_data.RoomOrder.Count);
     foreach (int item in _data.RoomOrder)
     {
         _s.WriteInteger(item);
     }
 }
Esempio n. 7
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        private static void WriteDataList <T>(IList <T> _data, Stream _s, IFF _iff, WriteDelegate <T> _del)
        {
            List <long> list = new List <long>();

            _s.WriteInteger(_data.Count);
            for (int i = 0; i < _data.Count; i++)
            {
                list.Add(_s.Position);
                _s.WriteInteger(0);
            }
            int num = 0;

            foreach (T _datum in _data)
            {
                _del(_datum, _s, _iff, list[num]);
                num++;
            }
        }
Esempio n. 8
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        private static void WriteTextures(GMAssets _data, Stream _s, IFF _iff)
        {
            List <byte[]> list = new List <byte[]>();

            if (ms_tpageSprites.Textures != null)
            {
                int num = 0;
                foreach (Texture texture in ms_tpageSprites.Textures)
                {
                    Program.Out.Write("{0} Compressing texture... ", num);
                    Image  _dest  = null;
                    Bitmap bitmap = texture.Bitmap;
                    byte[] array  = Form1.createOutTexture(bitmap, eSquishFlags.kDxt5 | eSquishFlags.kColourMetricPerceptual | eSquishFlags.kClusterFitMaxIteration8, out _dest, Program.TextureType[texture.Group]);
                    string path   = Path.Combine(Program.OutputDir, string.Format("texture_{0}{1}", num, Program.TextureTypeExtension(Program.TextureType[texture.Group])));
                    Program.Out.WriteLine("writing texture {0}... ", Path.GetFileName(path));
                    if (Program.WriteTextures)
                    {
                        if (string.Compare(Path.GetExtension(path), ".png", true) != 0)
                        {
                            texture.Bitmap.Save(Path.ChangeExtension(path, ".original.png"), ImageFormat.Png);
                        }
                        if (_dest != null)
                        {
                            _dest.Save(Path.ChangeExtension(path, ".png"), ImageFormat.Png);
                        }
                        File.WriteAllBytes(path, array);
                    }
                    list.Add(array);
                    Application.DoEvents();
                    num++;
                }
            }
            WriteDataList(list, _s, _iff, delegate(byte[] __tex, Stream __s, IFF __iff, long __index)
            {
                int num2 = 128;
                int num3 = num2 - 1;
                while ((__s.Position & num3) != 0)
                {
                    __s.WriteByte(0);
                }
                __s.PatchOffset(__index);
                __s.Write(__tex, 0, __tex.Length);
            });
        }
Esempio n. 9
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        public static void Save(GMAssets _assets, Stream _stream, List <string> _extraFilenames)
        {
            IFF iFF = new IFF();

            iFF.ExternalFiles = _extraFilenames;
            string name = "GENL";

            switch (_assets.Version)
            {
            case 700:
            case 701:
                name = "GEN7";
                break;

            case 800:
            case 810:
                name = "GEN8";
                break;
            }
            iFF.RegisterChunk(name, WriteHeader, _assets, IFFChunkType.CPU);
            iFF.RegisterChunk("TXTR", WriteTextures, _assets, IFFChunkType.GPU | IFFChunkType.Align, 128);
            iFF.RegisterChunk("AUDO", WriteWaveforms, _assets, IFFChunkType.Audio);
            iFF.RegisterChunk("HELP", WriteHelp, _assets.Help, IFFChunkType.CPU);
            iFF.RegisterChunk("OPTN", WriteOptions, _assets.Options, IFFChunkType.CPU);
            iFF.RegisterChunk("EXTN", WriteExtensions, _assets.Extensions, IFFChunkType.CPU);
            iFF.RegisterChunk("SOND", WriteSounds, _assets.Sounds, IFFChunkType.CPU);
            iFF.RegisterChunk("SPRT", WriteSprites, _assets.Sprites, IFFChunkType.CPU);
            iFF.RegisterChunk("BGND", WriteBackgrounds, _assets.Backgrounds, IFFChunkType.CPU);
            iFF.RegisterChunk("PATH", WritePaths, _assets.Paths, IFFChunkType.CPU);
            iFF.RegisterChunk("SCPT", WriteScripts, _assets.Scripts, IFFChunkType.CPU);
            iFF.RegisterChunk("FONT", WriteFonts, _assets.Fonts, IFFChunkType.CPU);
            iFF.RegisterChunk("TMLN", WriteTimelines, _assets.TimeLines, IFFChunkType.CPU);
            iFF.RegisterChunk("OBJT", WriteObjects, _assets.Objects, IFFChunkType.CPU);
            iFF.RegisterChunk("ROOM", WriteRooms, _assets.Rooms, IFFChunkType.CPU);
            iFF.RegisterChunk("DAFL", WriteDataFiles, _assets.DataFiles, IFFChunkType.CPU);
            iFF.RegisterChunk("TPAGE", WriteTexturePages, _assets, IFFChunkType.CPU);
            iFF.RegisterChunk("STRG", (IFFChunkSaver <IList <IFFString> >)WriteStrings, (IList <IFFString>)iFF.Strings, IFFChunkType.CPU);
            iFF.WriteChunks(_stream);
        }
Esempio n. 10
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 private static void WriteBackgrounds(IList <KeyValuePair <string, GMBackground> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMBackground> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMBackground value = _kvp.Value;
         __s.WriteBoolean(value.Transparent);
         __s.WriteBoolean(value.Smooth);
         __s.WriteBoolean(value.Preload);
         if (value.Bitmap != null && value.Bitmap.Width * value.Bitmap.Height > 0)
         {
             ms_tpageSprites.BeginGroup(_kvp.Key);
             TexturePageEntry texturePageEntry = ms_tpageSprites.AddImage(value.Bitmap.Bitmap, true, false);
             ms_tpageSprites.EndGroup();
             texturePageEntry.OriginalRepeatBorder = true;
             texturePageEntry.RepeatX = 2;
             texturePageEntry.RepeatY = 2;
             TextureOptions.SetTextureOptions(_kvp.Key, texturePageEntry);
             __iff.AddPatch(__s, texturePageEntry);
         }
         else
         {
             __s.WriteInteger(0);
         }
     });
 }
Esempio n. 11
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 public void Save(Stream _stream, IFF _iff)
 {
     m_saver(m_data, _stream, _iff);
 }
Esempio n. 12
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 private static void WriteDataFiles(IList <KeyValuePair <string, GMDataFile> > _data, Stream _s, IFF _iff)
 {
     foreach (KeyValuePair <string, GMDataFile> _datum in _data)
     {
         GMDataFile value = _datum.Value;
         string     text  = Path.Combine(Program.OutputDir, value.FileName);
         File.WriteAllBytes(text, value.Data);
         _iff.ExternalFiles.Add(text);
     }
 }
Esempio n. 13
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 private static void WriteRooms(IList <KeyValuePair <string, GMRoom> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMRoom> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMRoom value = _kvp.Value;
         __iff.AddString(__s, value.Caption);
         __s.WriteInteger(value.Width);
         __s.WriteInteger(value.Height);
         __s.WriteInteger(value.Speed);
         __s.WriteBoolean(value.Persistent);
         __s.WriteInteger(value.Colour);
         __s.WriteBoolean(value.ShowColour);
         __iff.AddString(__s, value.Code);
         __s.WriteBoolean(value.EnableViews);
         long position = __s.Position;
         __s.WriteInteger(0);
         long position2 = __s.Position;
         __s.WriteInteger(0);
         long position3 = __s.Position;
         __s.WriteInteger(0);
         long position4 = __s.Position;
         __s.WriteInteger(0);
         __s.PatchOffset(position);
         WriteDataList(value.Backgrounds, __s, __iff, delegate(GMBack _back, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteBoolean(_back.Visible);
             ___s.WriteBoolean(_back.Foreground);
             ___s.WriteInteger(_back.Index);
             ___s.WriteInteger(_back.X);
             ___s.WriteInteger(_back.Y);
             ___s.WriteBoolean(_back.HTiled);
             ___s.WriteBoolean(_back.VTiled);
             ___s.WriteInteger(_back.HSpeed);
             ___s.WriteInteger(_back.VSpeed);
             ___s.WriteBoolean(_back.Stretch);
         });
         __s.PatchOffset(position2);
         WriteDataList(value.Views, __s, __iff, delegate(GMView _view, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteBoolean(_view.Visible);
             ___s.WriteInteger(_view.XView);
             ___s.WriteInteger(_view.YView);
             ___s.WriteInteger(_view.WView);
             ___s.WriteInteger(_view.HView);
             ___s.WriteInteger(_view.XPort);
             ___s.WriteInteger(_view.YPort);
             ___s.WriteInteger(_view.WPort);
             ___s.WriteInteger(_view.HPort);
             ___s.WriteInteger(_view.HBorder);
             ___s.WriteInteger(_view.VBorder);
             ___s.WriteInteger(_view.HSpeed);
             ___s.WriteInteger(_view.VSpeed);
             ___s.WriteInteger(_view.Index);
         });
         __s.PatchOffset(position3);
         WriteDataList(value.Instances, __s, __iff, delegate(GMInstance _inst, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteInteger(_inst.X);
             ___s.WriteInteger(_inst.Y);
             ___s.WriteInteger(_inst.Index);
             ___s.WriteInteger(_inst.Id);
             ___iff.AddString(___s, _inst.Code);
             ___s.WriteSingle((float)_inst.ScaleX);
             ___s.WriteSingle((float)_inst.ScaleY);
             ___s.WriteInteger((int)_inst.Colour);
             ___s.WriteSingle((float)_inst.Rotation);
         });
         __s.PatchOffset(position4);
         WriteDataList(value.Tiles, __s, __iff, delegate(GMTile _tile, Stream ___s, IFF ___iff, long ___index)
         {
             ___s.PatchOffset(___index);
             ___s.WriteInteger(_tile.X);
             ___s.WriteInteger(_tile.Y);
             ___s.WriteInteger(_tile.Index);
             ___s.WriteInteger(_tile.XO);
             ___s.WriteInteger(_tile.YO);
             ___s.WriteInteger(_tile.W);
             ___s.WriteInteger(_tile.H);
             ___s.WriteInteger(_tile.Depth);
             ___s.WriteInteger(_tile.Id);
             ___s.WriteSingle((float)_tile.XScale);
             ___s.WriteSingle((float)_tile.YScale);
             ___s.WriteInteger(_tile.Blend + ((int)(_tile.Alpha * 255.0) << 24));
         });
     });
 }
Esempio n. 14
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        private static void WriteObjects(IList <KeyValuePair <string, GMObject> > _data, Stream _s, IFF _iff)
        {
            WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMObject> _kvp, Stream __s, IFF __iff, long __index)
            {
                __s.PatchOffset(__index);
                __iff.AddString(__s, _kvp.Key);
                GMObject value = _kvp.Value;
                __s.WriteInteger(value.SpriteIndex);
                __s.WriteBoolean(value.Visible);
                __s.WriteBoolean(value.Solid);
                __s.WriteInteger(value.Depth);
                __s.WriteBoolean(value.Persistent);
                __s.WriteInteger(value.Parent);
                __s.WriteInteger(value.Mask);

                Console.WriteLine("DEBUG:\nOBJECT EVENTS: " + value.Events.ToString());
                WriteDataList(value.Events, __s, __iff, delegate(IList <KeyValuePair <int, GMEvent> > _list, Stream ___s, IFF ___iff, long ___index)
                {
                    ___s.PatchOffset(___index);
                    WriteDataList(_list, ___s, ___iff, delegate(KeyValuePair <int, GMEvent> _entry, Stream ____s, IFF ____iff, long ____index)
                    {
                        ____s.PatchOffset(____index);
                        ____s.WriteInteger(_entry.Key);
                        WriteGMEvent(_entry.Value, ____s, ____iff);
                    });
                });
            });
        }
Esempio n. 15
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 private static void WriteTimelines(IList <KeyValuePair <string, GMTimeLine> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMTimeLine> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMTimeLine value = _kvp.Value;
         __s.WriteInteger(value.Entries.Count);
         foreach (KeyValuePair <int, GMEvent> entry in value.Entries)
         {
             __s.WriteInteger(entry.Key);
             __iff.AddPatch(__s, entry.Value);
         }
         foreach (KeyValuePair <int, GMEvent> entry2 in value.Entries)
         {
             __iff.SetOffset(__s, entry2.Value, __s.Position);
             WriteGMEvent(entry2.Value, __s, __iff);
         }
     });
 }
Esempio n. 16
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        private static void WriteWaveforms(GMAssets _data, Stream _s, IFF _iff)
        {
            IFFSaver.WriteDataList <Wave>(IFFSaver.ms_Waves, _s, _iff, delegate(Wave _wave, Stream __s, IFF __iff, long __index)
            {
                int num  = 4;
                int num2 = num - 1;
                while ((__s.Position & (long)num2) != 0L)
                {
                    __s.WriteByte(0);
                }
                __s.PatchOffset(__index);
                __s.WriteInteger(_wave.RawWavFile.Length);
                __s.Write(_wave.RawWavFile, 0, _wave.RawWavFile.Length);
                if (Program.WriteWaves && _wave.FileName.ToLower().EndsWith("wav"))
                {
                    File.WriteAllBytes(Path.Combine(Program.OutputDir, Path.GetFileName(_wave.FileName)), _wave.RawWavFile);
                }
            });
            Console.WriteLine("Converting to at3..");
            int NumSounds = _data.Sounds.Count;

            for (int i = 0; i < NumSounds; i++)
            {
                if (!(_data.Sounds[i].ToString() == "[, ]"))
                {
                    GMSound Sound        = _data.Sounds[i].Value;
                    string  OriginalName = Sound.OrigName;
                    string  Extension    = Path.GetExtension(Sound.OrigName);
                    string  AudioFile    = Path.Combine(Program.OutputDir, OriginalName);
                    if (Extension.ToLower() == ".mid" || Extension.ToLower() == ".midi")
                    {
                        Console.WriteLine("Converting " + OriginalName + " To .WAV");
                        File.WriteAllBytes(AudioFile, Sound.Data);
                        Process FluidSynth = new Process();
                        FluidSynth.StartInfo.FileName               = Path.Combine(Application.StartupPath, "fluidsynth.exe");
                        FluidSynth.StartInfo.WorkingDirectory       = Application.StartupPath;
                        FluidSynth.StartInfo.CreateNoWindow         = true;
                        FluidSynth.StartInfo.UseShellExecute        = false;
                        FluidSynth.StartInfo.RedirectStandardOutput = true;
                        FluidSynth.StartInfo.RedirectStandardError  = true;
                        //Change "gm.sf2" to whatever soundfont you want.
                        FluidSynth.StartInfo.Arguments = "-F \"" + Path.ChangeExtension(AudioFile, "wav") + "\" \"gm.sf2\" \"" + AudioFile + "\"";
                        Console.WriteLine(FluidSynth.StartInfo.FileName + " " + FluidSynth.StartInfo.Arguments);
                        FluidSynth.Start();
                        FluidSynth.WaitForExit();
                        if (FluidSynth.ExitCode != 0)
                        {
                            Console.WriteLine(FluidSynth.StandardOutput.ReadToEnd() + FluidSynth.StandardError.ReadToEnd());
                            return;
                        }
                        FluidSynth.Dispose();
                    }
                    else if (Path.GetExtension(OriginalName).ToLower() == ".mp3")
                    {
                        Console.WriteLine("Converting " + OriginalName + " To .WAV");
                        MemoryStream  Mp3Stream = new MemoryStream(Sound.Data);
                        Mp3FileReader mp3       = new Mp3FileReader(Mp3Stream);
                        WaveStream    pcm       = WaveFormatConversionStream.CreatePcmStream(mp3);
                        WaveFileWriter.CreateWaveFile(Path.ChangeExtension(AudioFile, "wav"), pcm);
                        pcm.Close();
                        mp3.Close();
                        pcm.Dispose();
                        mp3.Dispose();
                    }
                    else
                    {
                        continue;
                    }

                    String OutputPath = Path.Combine(Program.OutputDir, "_iso_temp", "PSP_GAME", "USRDIR", Path.ChangeExtension(OriginalName, "at3"));
                    Console.WriteLine("Output: " + OutputPath);
                    Process At3Tool = new Process();
                    At3Tool.StartInfo.FileName               = Path.Combine(Application.StartupPath, "at3tool.exe");
                    At3Tool.StartInfo.WorkingDirectory       = Application.StartupPath;
                    At3Tool.StartInfo.CreateNoWindow         = true;
                    At3Tool.StartInfo.UseShellExecute        = false;
                    At3Tool.StartInfo.RedirectStandardOutput = true;
                    At3Tool.StartInfo.RedirectStandardError  = true;
                    At3Tool.StartInfo.Arguments              = "-e \"" + Path.ChangeExtension(AudioFile, "wav") + "\" \"" + OutputPath + "\"";
                    Console.WriteLine(At3Tool.StartInfo.FileName + " " + At3Tool.StartInfo.Arguments);
                    At3Tool.Start();
                    At3Tool.WaitForExit();
                    if (At3Tool.ExitCode != 0)
                    {
                        Console.WriteLine(At3Tool.StandardOutput.ReadToEnd() + At3Tool.StandardError.ReadToEnd());
                        return;
                    }
                    At3Tool.Dispose();

                    if (File.Exists(AudioFile))
                    {
                        File.Delete(AudioFile);
                    }
                    File.Delete(Path.ChangeExtension(AudioFile, "wav"));
                }
            }

            Console.WriteLine("Done");
        }
Esempio n. 17
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 private static void WriteFonts(IList <KeyValuePair <string, GMFont> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMFont> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMFont value = _kvp.Value;
         __iff.AddString(__s, value.Name);
         __s.WriteInteger(value.Size);
         __s.WriteBoolean(value.Bold);
         __s.WriteBoolean(value.Italic);
         //__s.WriteInteger(value.First | (value.CharSet << 16) | (value.AntiAlias << 24));
         //CharSet and AntiAliasing are NOT supported by PSP runner!
         __s.WriteInteger(value.First);
         __s.WriteInteger(value.Last);
         ms_tpageSprites.BeginGroup(_kvp.Key);
         TexturePageEntry texturePageEntry = ms_tpageSprites.AddImage(value.Bitmap, false, true);
         ms_tpageSprites.EndGroup();
         __iff.AddPatch(__s, texturePageEntry);
         double num  = 1.0;
         double num2 = 1.0;
         if (texturePageEntry.W != value.Bitmap.Width || texturePageEntry.H != value.Bitmap.Height)
         {
             num  = (double)texturePageEntry.W / (double)value.Bitmap.Width;
             num2 = (double)texturePageEntry.H / (double)value.Bitmap.Height;
         }
         num  = 1.0 / num;
         num2 = 1.0 / num2;
         __s.WriteSingle((float)num);
         __s.WriteSingle((float)num2);
         __s.WriteInteger(value.Glyphs.Count);
         foreach (GMGlyph glyph in value.Glyphs)
         {
             __s.WriteInteger((int)(((double)glyph.X + num - 1.0) / num));
             __s.WriteInteger((int)(((double)glyph.Y + num2 - 1.0) / num2));
             __s.WriteInteger((int)(((double)glyph.W + num - 1.0) / num));
             __s.WriteInteger((int)(((double)glyph.H + num2 - 1.0) / num2));
             __s.WriteInteger((int)(((double)glyph.Shift + num - 1.0) / num));
             __s.WriteInteger((int)(((double)glyph.Offset + num - 1.0) / num));
         }
     });
 }
Esempio n. 18
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        private static void WriteDataKVP <T>(IList <KeyValuePair <string, T> > _data, Stream _s, IFF _iff, WriteDelegateKVP <T> _del)
        {
            List <long> list = new List <long>();

            _s.WriteInteger(_data.Count);
            for (int i = 0; i < _data.Count; i++)
            {
                list.Add(_s.Position);
                _s.WriteInteger(0);
            }
            int num = 0;

            foreach (KeyValuePair <string, T> _datum in _data)
            {
                if (_datum.Value != null)
                {
                    _del(_datum, _s, _iff, list[num]);
                }
                num++;
            }
        }
Esempio n. 19
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        private static void WriteOptions(GMOptions _data, Stream _s, IFF _iff)
        {
            _s.WriteBoolean(_data.FullScreen);
            _s.WriteBoolean(_data.InterpolatePixels);
            _s.WriteBoolean(_data.NoBorder);
            _s.WriteBoolean(_data.ShowCursor);
            _s.WriteInteger(_data.Scale);
            _s.WriteBoolean(_data.Sizeable);
            _s.WriteBoolean(_data.StayOnTop);
            _s.WriteInteger(_data.WindowColour);
            _s.WriteBoolean(_data.ChangeResolution);
            _s.WriteInteger(_data.ColorDepth);
            _s.WriteInteger(_data.Resolution);
            _s.WriteInteger(_data.Frequency);
            _s.WriteBoolean(_data.NoButtons);
            _s.WriteInteger(_data.Sync_Vertex);
            _s.WriteBoolean(_data.ScreenKey);
            _s.WriteBoolean(_data.HelpKey);
            _s.WriteBoolean(_data.QuitKey);
            _s.WriteBoolean(_data.SaveKey);
            _s.WriteBoolean(_data.ScreenShotKey);
            _s.WriteBoolean(_data.CloseSec);
            _s.WriteInteger(_data.Priority);
            _s.WriteBoolean(_data.Freeze);
            _s.WriteBoolean(_data.ShowProgress);
            if (_data.BackImage != null && !Program.SplashOmit)
            {
                TexturePageEntry o = ms_tpageSprites.AddImage(_data.BackImage, true, false);
                _iff.AddPatch(_s, o);
            }
            else
            {
                _s.WriteInteger(0);
            }
            if (_data.FrontImage != null && !Program.SplashOmit)
            {
                TexturePageEntry o2 = ms_tpageSprites.AddImage(_data.FrontImage, true, false);
                _iff.AddPatch(_s, o2);
            }
            else
            {
                _s.WriteInteger(0);
            }
            if (_data.LoadImage != null && !Program.SplashOmit)
            {
                TexturePageEntry o3 = ms_tpageSprites.AddImage(_data.LoadImage, true, false);
                _iff.AddPatch(_s, o3);
            }
            else
            {
                _s.WriteInteger(0);
            }
            _s.WriteBoolean(_data.LoadTransparent);
            _s.WriteInteger(_data.LoadAlpha);
            _s.WriteBoolean(_data.ScaleProgress);
            _s.WriteBoolean(_data.DisplayErrors);
            _s.WriteBoolean(_data.WriteErrors);
            _s.WriteBoolean(_data.AbortErrors);
            _s.WriteBoolean(_data.VariableErrors);
            _s.WriteBoolean(_data.CreationEventOrder);
            int num = 0;

            foreach (KeyValuePair <string, string> constant in _data.Constants)
            {
                int value = 0;
                if (GMLCompile.ms_ConstantCount.TryGetValue(constant.Key, out value) && value > 0)
                {
                    num++;
                }
            }
            _s.WriteInteger(num);
            foreach (KeyValuePair <string, string> constant2 in _data.Constants)
            {
                int value2 = 0;
                if (GMLCompile.ms_ConstantCount.TryGetValue(constant2.Key, out value2) && value2 > 0)
                {
                    _iff.AddString(_s, constant2.Key);
                    _iff.AddString(_s, constant2.Value);
                }
            }
        }
Esempio n. 20
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 private static void WriteSprites(IList <KeyValuePair <string, GMSprite> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMSprite> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.Align(4);
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMSprite value = _kvp.Value;
         __s.WriteInteger(value.Width);
         __s.WriteInteger(value.Height);
         __s.WriteInteger(value.BBoxLeft);
         __s.WriteInteger(value.BBoxRight);
         __s.WriteInteger(value.BBoxBottom);
         __s.WriteInteger(value.BBoxTop);
         __s.WriteBoolean(value.Transparent);
         __s.WriteBoolean(value.Smooth);
         __s.WriteBoolean(value.Preload);
         __s.WriteInteger(value.BBoxMode);
         __s.WriteBoolean(value.ColCheck);
         __s.WriteInteger(value.XOrig);
         __s.WriteInteger(value.YOrig);
         __s.WriteInteger(value.Images.Count);
         ms_tpageSprites.BeginGroup(_kvp.Key);
         for (int i = 0; i < value.Images.Count; i++)
         {
             if (value.Images[i].Width * value.Images[i].Height > 0)
             {
                 TexturePageEntry o = ms_tpageSprites.AddImage(value.Images[i].Bitmap, true, false);
                 __iff.AddPatch(__s, o);
             }
             else
             {
                 __s.WriteInteger(0);
             }
         }
         ms_tpageSprites.EndGroup();
         IList <byte[]> masks = value.Masks;
         if (masks != null)
         {
             __s.WriteInteger(value.Masks.Count);
             foreach (byte[] item in masks)
             {
                 __s.Write(item, 0, item.Length);
             }
         }
         else
         {
             __s.WriteInteger(0);
         }
     });
 }
Esempio n. 21
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 private static void WriteSounds(IList <KeyValuePair <string, GMSound> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMSound> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMSound value   = _kvp.Value;
         string[] source = value.OrigName.Split('\\', '/', ':');
         string text     = Path.GetFileName(source.Last());
         bool flag       = true;
         while (flag)
         {
             flag = false;
             foreach (Wave ms_Wave in ms_Waves)
             {
                 if (ms_Wave.FileName == text)
                 {
                     text = string.Format("{0}{1}{2}", Path.GetFileNameWithoutExtension(text), "_a", Path.GetExtension(text));
                     flag = true;
                 }
             }
         }
         if (value.Data != null)
         {
             ms_Waves.Add(new Wave(_iff, value.Data, text));
         }
         __s.WriteInteger(value.Kind);
         __iff.AddString(__s, value.Extension);
         __iff.AddString(__s, text);
         __s.WriteInteger(value.Effects);
         __s.WriteSingle((float)value.Volume);
         __s.WriteSingle((float)value.Pan);
         __s.WriteBoolean(value.Preload);
         __s.WriteInteger(ms_Waves.Count - 1);
     });
 }
Esempio n. 22
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 private static void WriteExtensions(IList <GMExtension> _data, Stream _s, IFF _iff)
 {
 }
Esempio n. 23
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        private static void WriteWaveforms(GMAssets _data, Stream _s, IFF _iff)
        {
            WriteDataList(ms_Waves, _s, _iff, delegate(Wave _wave, Stream __s, IFF __iff, long __index)
            {
                int num  = 4;
                int num2 = num - 1;
                while ((__s.Position & num2) != 0)
                {
                    __s.WriteByte(0);
                }
                __s.PatchOffset(__index);
                __s.WriteInteger(_wave.RawWavFile.Length);
                __s.Write(_wave.RawWavFile, 0, _wave.RawWavFile.Length);
                if (Program.WriteWaves && _wave.FileName.ToLower().EndsWith("wav"))
                {
                    File.WriteAllBytes(Path.Combine(Program.OutputDir, Path.GetFileName(_wave.FileName)), _wave.RawWavFile);
                }
            });

            Console.WriteLine("SILICA PATCH!");
            int NumSounds = _data.Sounds.Count;

            for (int i = 0; i < NumSounds; i++)
            {
                //  Console.WriteLine("Reading Sound: " + i.ToString());
                if (_data.Sounds[i].ToString() == "[, ]")
                {
                    continue;
                }
                KeyValuePair <string, GMSound> SoundPair = _data.Sounds[i];
                GMSound Sound        = SoundPair.Value;
                String  OriginalName = Sound.OrigName;
                Console.WriteLine("Writing: " + OriginalName);
                String AudioFile = Path.Combine(Program.OutputDir, OriginalName);

                Console.WriteLine("Converting " + OriginalName + " To .WAV");


                if (Path.GetExtension(OriginalName).ToLower() == ".mid" || Path.GetExtension(OriginalName).ToLower() == ".midi")
                {
                    //  File.WriteAllBytes(AudioFile, Sound.Data);
                    MessageBox.Show("MIDI NOT SUPPORTED!\nPlease convert " + OriginalName + " to an MP3 File!", "MIDI", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
                else if (Path.GetExtension(OriginalName).ToLower() == ".mp3" || Path.GetExtension(OriginalName).ToLower() == ".wav")
                {
                    if (Path.GetExtension(OriginalName).ToLower() == ".mp3")
                    {
                        MemoryStream  Mp3Stream = new MemoryStream(Sound.Data);
                        Mp3FileReader mp3       = new Mp3FileReader(Mp3Stream);
                        WaveStream    pcm       = WaveFormatConversionStream.CreatePcmStream(mp3);
                        WaveFileWriter.CreateWaveFile(Path.ChangeExtension(AudioFile, "wav"), pcm);

                        pcm.Close();
                        mp3.Close();
                        pcm.Dispose();
                        mp3.Dispose();


                        //Convert to AT3
                        Process At3Tool = new Process();
                        At3Tool.StartInfo.FileName               = Path.Combine(Application.StartupPath, "at3tool.exe");
                        At3Tool.StartInfo.CreateNoWindow         = true;
                        At3Tool.StartInfo.UseShellExecute        = false;
                        At3Tool.StartInfo.RedirectStandardOutput = true;
                        At3Tool.StartInfo.RedirectStandardError  = true;
                        At3Tool.StartInfo.Arguments              = "-e \"" + Path.ChangeExtension(AudioFile, "wav") + "\" \"" + Path.ChangeExtension(AudioFile, "at3") + "\"";
                        Console.WriteLine(At3Tool.StartInfo.FileName + " " + At3Tool.StartInfo.Arguments);
                        At3Tool.Start();
                        At3Tool.WaitForExit();
                        if (At3Tool.ExitCode != 0)
                        {
                            Console.WriteLine(At3Tool.StandardOutput.ReadToEnd() + At3Tool.StandardError.ReadToEnd());
                            return;
                        }
                        At3Tool.Dispose();
                        File.Delete(Path.ChangeExtension(AudioFile, "wav"));
                    }

                    /*else if(Path.GetExtension(OriginalName) == ".wav")
                     * {
                     *  MemoryStream WavStream = new MemoryStream(Sound.Data);
                     *  WaveFileReader WavReader = new WaveFileReader(WavStream);
                     *  WaveFormat WavFormat = new WaveFormat(44100, 16, 2);
                     *  WaveFormatConversionStream conversionStream = new WaveFormatConversionStream(WavFormat, WavReader);
                     *  WaveFileWriter.CreateWaveFile(AudioFile, conversionStream);
                     *
                     *  WavStream.Close();
                     *  WavStream.Dispose();
                     *  WavReader.Close();
                     *  WavReader.Dispose();
                     *  conversionStream.Close();
                     *  conversionStream.Dispose();
                     * }*/
                }
            }
            Console.WriteLine("Done");
        }
Esempio n. 24
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 private static void WritePaths(IList <KeyValuePair <string, GMPath> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMPath> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMPath value = _kvp.Value;
         __s.WriteInteger(value.Kind);
         __s.WriteBoolean(value.Closed);
         __s.WriteInteger(value.Precision);
         __s.WriteInteger(value.Points.Count);
         foreach (GMPathPoint point in value.Points)
         {
             __s.WriteSingle((float)point.X);
             __s.WriteSingle((float)point.Y);
             __s.WriteSingle((float)point.Speed);
         }
     });
 }
Esempio n. 25
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 private static void WriteScripts(IList <KeyValuePair <string, GMScript> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMScript> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMScript value = _kvp.Value;
         __iff.AddString(__s, value.Script);
     });
 }
Esempio n. 26
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        private static void WriteSounds(IList <KeyValuePair <string, GMSound> > _data, Stream _s, IFF _iff)
        {
            Random rnd       = new Random();
            int    NumSounds = _data.Count;

            Console.WriteLine("Making Audio Files ISO9660 Compatible");

            for (int i = 0; i < NumSounds; i++)
            {
                if (!(_data[i].ToString() == "[, ]"))
                {
                    GMSound Sound     = _data[i].Value;
                    byte[]  AudioName = new byte[0x5];
                    rnd.NextBytes(AudioName);
                    string OriginalName = Sound.OrigName;
                    string Extension    = Path.GetExtension(Sound.OrigName);
                    Sound.OrigName = Path.ChangeExtension(BitConverter.ToString(AudioName).Replace("-", ""), Extension);
                    Console.WriteLine("Renaming: " + OriginalName + "->" + Sound.OrigName);
                }
            }

            WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMSound> _kvp, Stream __s, IFF __iff, long __index)
            {
                __s.PatchOffset(__index);
                __iff.AddString(__s, _kvp.Key);
                GMSound value   = _kvp.Value;
                string[] source = value.OrigName.Split('\\', '/', ':');
                string text     = Path.GetFileName(source.Last());
                bool flag       = true;
                while (flag)
                {
                    flag = false;
                    foreach (Wave ms_Wave in ms_Waves)
                    {
                        if (ms_Wave.FileName == text)
                        {
                            text = string.Format("{0}{1}{2}", Path.GetFileNameWithoutExtension(text), "_a", Path.GetExtension(text));
                            flag = true;
                        }
                    }
                }
                if (value.Data != null)
                {
                    ms_Waves.Add(new Wave(_iff, value.Data, text));
                }
                __s.WriteInteger(value.Kind);
                __iff.AddString(__s, value.Extension);
                __iff.AddString(__s, text);
                __s.WriteInteger(value.Effects);
                __s.WriteSingle((float)value.Volume);
                __s.WriteSingle((float)value.Pan);
                __s.WriteBoolean(value.Preload);
                __s.WriteInteger(ms_Waves.Count - 1);
            });
        }