public static Node Deserialize(GLTFRoot root, JsonReader reader) { var node = new Node(); while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "camera": node.Camera = CameraId.Deserialize(root, reader); break; case "children": node.Children = NodeId.ReadList(root, reader); break; case "skin": node.Skin = SkinId.Deserialize(root, reader); break; case "matrix": var list = reader.ReadDoubleList(); var mat = new Matrix4x4(); for (var i = 0; i < 16; i++) { mat[i] = (float)list[i]; } node.Matrix = mat; break; case "mesh": node.Mesh = MeshId.Deserialize(root, reader); break; case "rotation": node._useTRS = true; node.Rotation = reader.ReadAsQuaternion(); break; case "scale": node._useTRS = true; node.Scale = reader.ReadAsVector3(); break; case "translation": node._useTRS = true; node.Translation = reader.ReadAsVector3(); break; case "weights": node.Weights = reader.ReadDoubleList(); break; default: node.DefaultPropertyDeserializer(root, reader); break; } } return node; }
public static Scene Deserialize(GLTFRoot root, JsonReader reader) { var scene = new Scene(); while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "nodes": scene.Nodes = NodeId.ReadList(root, reader); break; default: scene.DefaultPropertyDeserializer(root, reader); break; } } return(scene); }