public GLTFScene(GLTFScene scene, GLTFRoot gltfRoot) : base(scene, gltfRoot) { if (scene == null) { return; } if (scene.Nodes != null) { Nodes = new List <NodeId>(scene.Nodes.Count); foreach (NodeId node in scene.Nodes) { Nodes.Add(new NodeId(node, gltfRoot)); } } }
public static GLTFScene Deserialize(GLTFRoot root, JsonReader reader) { var scene = new GLTFScene(); while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "nodes": scene.Nodes = NodeId.ReadList(root, reader); break; default: scene.DefaultPropertyDeserializer(root, reader); break; } } return(scene); }