public GLTFMaterial(GLTFMaterial material, GLTFRoot gltfRoot) : base(material, gltfRoot) { if (material == null) { return; } if (material.PbrMetallicRoughness != null) { PbrMetallicRoughness = new PbrMetallicRoughness(material.PbrMetallicRoughness, gltfRoot); } if (material.NormalTexture != null) { NormalTexture = new NormalTextureInfo(material.NormalTexture, gltfRoot); } if (material.OcclusionTexture != null) { OcclusionTexture = new OcclusionTextureInfo(material.OcclusionTexture, gltfRoot); } if (material.EmissiveTexture != null) { EmissiveTexture = new TextureInfo(material.EmissiveTexture, gltfRoot); } EmissiveFactor = material.EmissiveFactor; AlphaMode = material.AlphaMode; AlphaCutoff = material.AlphaCutoff; DoubleSided = material.DoubleSided; }
public static GLTFMaterial Deserialize(GLTFRoot root, JsonReader reader) { var material = new GLTFMaterial(); while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "pbrMetallicRoughness": material.PbrMetallicRoughness = PbrMetallicRoughness.Deserialize(root, reader); break; case "commonConstant": material.CommonConstant = MaterialCommonConstant.Deserialize(root, reader); break; case "normalTexture": material.NormalTexture = NormalTextureInfo.Deserialize(root, reader); break; case "occlusionTexture": material.OcclusionTexture = OcclusionTextureInfo.Deserialize(root, reader); break; case "emissiveTexture": material.EmissiveTexture = TextureInfo.Deserialize(root, reader); break; case "emissiveFactor": material.EmissiveFactor = reader.ReadAsRGBColor(); break; case "alphaMode": material.AlphaMode = reader.ReadStringEnum <AlphaMode>(); break; case "alphaCutoff": material.AlphaCutoff = reader.ReadAsDouble().Value; break; case "doubleSided": material.DoubleSided = reader.ReadAsBoolean().Value; break; default: material.DefaultPropertyDeserializer(root, reader); break; } } return(material); }
public static GLTFRoot Deserialize(TextReader textReader) { var jsonText = textReader.ReadToEnd(); var sr = textReader as StreamReader; sr.BaseStream.Seek(0, SeekOrigin.Begin); sr.DiscardBufferedData(); JObject jo = JObject.Parse(jsonText); var jsonReader = new JsonTextReader(textReader); var root = new GLTFRoot(); if (jsonReader.Read() && jsonReader.TokenType != JsonToken.StartObject) { throw new Exception("gltf json must be an object"); } while (jsonReader.Read() && jsonReader.TokenType == JsonToken.PropertyName) { var curProp = jsonReader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = jsonReader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = jsonReader.ReadStringList(); break; case "accessors": root.Accessors = jsonReader.ReadList(() => Accessor.Deserialize(root, jsonReader)); break; case "animations": root.Animations = jsonReader.ReadList(() => GLTFAnimation.Deserialize(root, jsonReader)); break; case "asset": var asset = jo["asset"].ToString(); root.Asset = JsonUtility.FromJson <Asset>(asset); // will be deleted Asset.Deserialize(root, jsonReader); break; case "buffers": root.Buffers = jsonReader.ReadList(() => GLTFBuffer.Deserialize(root, jsonReader)); break; case "bufferViews": root.BufferViews = jsonReader.ReadList(() => BufferView.Deserialize(root, jsonReader)); break; case "cameras": root.Cameras = new List <GLTFCamera>(); foreach (var camera in jo["cameras"]) { GLTFCamera c = JsonUtility.FromJson <GLTFCamera>(camera.ToString()); root.Cameras.Append(c); } // will be deleted jsonReader.ReadList(() => GLTFCamera.Deserialize(root, jsonReader)); break; case "images": root.Images = jsonReader.ReadList(() => GLTFImage.Deserialize(root, jsonReader)); break; case "materials": root.Materials = jsonReader.ReadList(() => GLTFMaterial.Deserialize(root, jsonReader)); break; case "meshes": root.Meshes = jsonReader.ReadList(() => GLTFMesh.Deserialize(root, jsonReader)); break; case "nodes": root.Nodes = jsonReader.ReadList(() => Node.Deserialize(root, jsonReader)); break; case "samplers": root.Samplers = jsonReader.ReadList(() => Sampler.Deserialize(root, jsonReader)); break; case "scene": root.Scene = SceneId.Deserialize(root, jsonReader); break; case "scenes": root.Scenes = jsonReader.ReadList(() => GLTF.Schema.GLTFScene.Deserialize(root, jsonReader)); break; case "skins": root.Skins = jsonReader.ReadList(() => Skin.Deserialize(root, jsonReader)); break; case "textures": root.Textures = jsonReader.ReadList(() => GLTFTexture.Deserialize(root, jsonReader)); break; default: root.DefaultPropertyDeserializer(root, jsonReader); break; } } return(root); }
public static GLTFRoot Deserialize(TextReader textReader) { var jsonReader = new JsonTextReader(textReader); var root = new GLTFRoot(); if (jsonReader.Read() && jsonReader.TokenType != JsonToken.StartObject) { throw new Exception("gltf json must be an object"); } while (jsonReader.Read() && jsonReader.TokenType == JsonToken.PropertyName) { var curProp = jsonReader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = jsonReader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = jsonReader.ReadStringList(); break; case "accessors": root.Accessors = jsonReader.ReadList(() => Accessor.Deserialize(root, jsonReader)); break; case "animations": root.Animations = jsonReader.ReadList(() => GLTFAnimation.Deserialize(root, jsonReader)); break; case "asset": root.Asset = Asset.Deserialize(root, jsonReader); break; case "buffers": root.Buffers = jsonReader.ReadList(() => GLTFBuffer.Deserialize(root, jsonReader)); break; case "bufferViews": root.BufferViews = jsonReader.ReadList(() => BufferView.Deserialize(root, jsonReader)); break; case "cameras": root.Cameras = jsonReader.ReadList(() => GLTFCamera.Deserialize(root, jsonReader)); break; case "images": root.Images = jsonReader.ReadList(() => GLTFImage.Deserialize(root, jsonReader)); break; case "materials": root.Materials = jsonReader.ReadList(() => GLTFMaterial.Deserialize(root, jsonReader)); break; case "meshes": root.Meshes = jsonReader.ReadList(() => GLTFMesh.Deserialize(root, jsonReader)); break; case "nodes": root.Nodes = jsonReader.ReadList(() => Node.Deserialize(root, jsonReader)); break; case "samplers": root.Samplers = jsonReader.ReadList(() => Sampler.Deserialize(root, jsonReader)); break; case "scene": root.Scene = SceneId.Deserialize(root, jsonReader); break; case "scenes": root.Scenes = jsonReader.ReadList(() => GLTF.Schema.GLTFScene.Deserialize(root, jsonReader)); break; case "skins": root.Skins = jsonReader.ReadList(() => Skin.Deserialize(root, jsonReader)); break; case "textures": root.Textures = jsonReader.ReadList(() => GLTFTexture.Deserialize(root, jsonReader)); break; default: root.DefaultPropertyDeserializer(root, jsonReader); break; } } return(root); }
private MaterialId ExportMaterial(UnityEngine.Material materialObj) { MaterialId id = GetMaterialId(_root, materialObj); if (id != null) { return(id); } var material = new GLTF.Schema.GLTFMaterial(); if (ExportNames) { material.Name = materialObj.name; } if (materialObj.HasProperty("_Cutoff")) { material.AlphaCutoff = materialObj.GetFloat("_Cutoff"); } switch (materialObj.GetTag("RenderType", false, "")) { case "TransparentCutout": material.AlphaMode = AlphaMode.MASK; break; case "Transparent": material.AlphaMode = AlphaMode.BLEND; break; default: material.AlphaMode = AlphaMode.OPAQUE; break; } material.DoubleSided = materialObj.HasProperty("_Cull") && materialObj.GetInt("_Cull") == (float)UnityEngine.Rendering.CullMode.Off; if (materialObj.HasProperty("_EmissionColor")) { material.EmissiveFactor = materialObj.GetColor("_EmissionColor").ToNumericsColor(); } if (materialObj.HasProperty("_EmissionMap")) { var emissionTex = materialObj.GetTexture("_EmissionMap"); if (emissionTex != null) { material.EmissiveTexture = ExportTextureInfo(emissionTex); ExportTextureTransform(material.EmissiveTexture, materialObj, "_EmissionMap"); } } if (materialObj.HasProperty("_BumpMap")) { var normalTex = materialObj.GetTexture("_BumpMap"); if (normalTex != null) { material.NormalTexture = ExportNormalTextureInfo(normalTex, materialObj); ExportTextureTransform(material.NormalTexture, materialObj, "_BumpMap"); } } if (materialObj.HasProperty("_OcclusionMap")) { var occTex = materialObj.GetTexture("_OcclusionMap"); if (occTex != null) { material.OcclusionTexture = ExportOcclusionTextureInfo(occTex, materialObj); ExportTextureTransform(material.OcclusionTexture, materialObj, "_OcclusionMap"); } } switch (materialObj.shader.name) { case "Standard": case "GLTF/GLTFStandard": material.PbrMetallicRoughness = ExportPBRMetallicRoughness(materialObj); break; case "GLTF/GLTFConstant": material.CommonConstant = ExportCommonConstant(materialObj); break; } _materials.Add(materialObj); id = new MaterialId { Id = _root.Materials.Count, Root = _root }; _root.Materials.Add(material); return(id); }