Esempio n. 1
0
		// This method is invoked when the application has loaded its UI and is ready to run
		public override bool FinishedLaunching (UIApplication app, NSDictionary options)
		{
			// create a new window instance based on the screen size
			window = new UIWindow (UIScreen.MainScreen.Bounds);

			// load the appropriate UI, depending on whether the app is running on an iPhone or iPad
			if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
				viewController = new OpenGLViewController ("OpenGLViewController_iPhone", null);
			} else {
				viewController = new OpenGLViewController ("OpenGLViewController_iPad", null);
			}
			window.RootViewController = viewController;

			// make the window visible
			window.MakeKeyAndVisible ();
			
			return true;
		}
Esempio n. 2
0
        // This method is invoked when the application has loaded its UI and is ready to run
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            // create a new window instance based on the screen size
            window = new UIWindow(UIScreen.MainScreen.Bounds);

            // load the appropriate UI, depending on whether the app is running on an iPhone or iPad
            if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone)
            {
                viewController = new OpenGLViewController("OpenGLViewController_iPhone", null);
            }
            else
            {
                viewController = new OpenGLViewController("OpenGLViewController_iPad", null);
            }
            window.RootViewController = viewController;

            // make the window visible
            window.MakeKeyAndVisible();

            return(true);
        }