private float TextNodeLineLength(GLFontTextNode node, float maxLength) { if (node == null) { return(0); } bool atLeastOneNodeCosumedOnLine = false; float length = 0; for (; node != null; node = node.Next) { if (node.Type == GLFontTextNodeType.LineBreak) { break; } if (SkipTrailingSpace(node, length, maxLength) && atLeastOneNodeCosumedOnLine) { break; } if (length + node.Length <= maxLength || !atLeastOneNodeCosumedOnLine) { atLeastOneNodeCosumedOnLine = true; length += node.Length; } else { break; } } return(length); }
private void RenderWord(GLFontVertexBuffer[] vbos, float x, float y, GLFontTextNode node) { if (node.Type != GLFontTextNodeType.Word) { return; } int charGaps = node.Text.Length - 1; bool isCrumbleWord = CrumbledWord(node); if (isCrumbleWord) { charGaps++; } int pixelsPerGap = 0; int leftOverPixels = 0; if (charGaps != 0) { pixelsPerGap = (int)node.LengthTweak / charGaps; leftOverPixels = (int)node.LengthTweak - pixelsPerGap * charGaps; } for (int i = 0; i < node.Text.Length; i++) { char c = node.Text[i]; GLFontGlyph glyph; if (fontData.CharSetMapping.TryGetValue(c, out glyph)) { vbos[glyph.Page].AddQuad(x, y + glyph.YOffset, x + glyph.Rect.Width, y + glyph.YOffset + glyph.Rect.Height, glyph.TextureMin.X, glyph.TextureMin.Y, glyph.TextureMax.X, glyph.TextureMax.Y); if (isMonospacingActiveCache) { x += monoSpaceWidthCache; } else { x += (int)Math.Ceiling(glyph.Rect.Width + fontData.meanGlyphWidth * Options.CharacterSpacing + fontData.GetKerningPairCorrection(i, node.Text, node)); } x += pixelsPerGap; if (leftOverPixels > 0) { x += 1.0f; leftOverPixels--; } else if (leftOverPixels < 0) { x -= 1.0f; leftOverPixels++; } } } }
private bool SkipTrailingSpace(GLFontTextNode node, float lengthSoFar, float boundWidth) { if ((node.Type == GLFontTextNodeType.Space || node.Type == GLFontTextNodeType.Tab) && node.Next != null && node.Next.Type == GLFontTextNodeType.Word && node.ModifiedLength + node.Next.ModifiedLength + lengthSoFar > boundWidth) { return(true); } return(false); }
public virtual bool MoveNext() { if (currentNode == null) { currentNode = targetList.Head; } else { currentNode = currentNode.Next; } return(currentNode != null); }
public void Add(GLFontTextNode node) { if (Head == null) { Head = Tail = node; } else { Tail.Next = node; node.Previous = Tail; Tail = node; } }
/// <summary> /// Splits a word into sub-words of size less than or equal to baseCaseSize /// </summary> /// <param name="node"></param> /// <param name="baseCaseSize"></param> public void Crumble(GLFontTextNode node, int baseCaseSize) { if (node.Text.Length <= baseCaseSize) { return; } var left = SplitNode(node); var right = left.Next; Crumble(left, baseCaseSize); Crumble(right, baseCaseSize); }
/// <summary> /// Splits a word node in two, adding both new nodes to the list in sequence. /// </summary> /// <param name="node"></param> /// <returns>The first new node</returns> public GLFontTextNode SplitNode(GLFontTextNode node) { if (node.Type != GLFontTextNodeType.Word) { throw new Exception("Cannot split text node of type: " + node.Type); } int midPoint = node.Text.Length / 2; string newFirstHalf = node.Text.Substring(0, midPoint); string newSecondHalf = node.Text.Substring(midPoint, node.Text.Length - midPoint); GLFontTextNode newFirst = new GLFontTextNode(GLFontTextNodeType.Word, newFirstHalf); GLFontTextNode newSecond = new GLFontTextNode(GLFontTextNodeType.Word, newSecondHalf); newFirst.Next = newSecond; newSecond.Previous = newFirst; //node is head if (node.Previous == null) { Head = newFirst; } else { node.Previous.Next = newFirst; newFirst.Previous = node.Previous; } //node is tail if (node.Next == null) { Tail = newSecond; } else { node.Next.Previous = newSecond; newSecond.Next = node.Next; } return(newFirst); }
/// <summary> /// Returns the kerning length correction for the character at the given index in the given string. /// Also, if the text is part of a textNode list, the nextNode is given so that the following /// node can be checked incase of two adjacent word nodes. /// </summary> /// <param name="index"></param> /// <param name="text"></param> /// <param name="textNode"></param> /// <returns></returns> public int GetKerningPairCorrection(int index, string text, GLFontTextNode textNode) { if (KerningPairs == null) { return(0); } var chars = new char[2]; if (index + 1 == text.Length) { if (textNode != null && textNode.Next != null && textNode.Next.Type == GLFontTextNodeType.Word) { chars[1] = textNode.Next.Text[0]; } else { return(0); } } else { chars[1] = text[index + 1]; } chars[0] = text[index]; String str = new String(chars); if (KerningPairs.ContainsKey(str)) { return(KerningPairs[str]); } return(0); }
private void JustifyLine(GLFontTextNode node, float targetLength) { bool justifiable = false; if (node == null) { return; } var headNode = node; //keep track of the head node //start by finding the length of the block of text that we know will actually fit: int charGaps = 0; int spaceGaps = 0; bool atLeastOneNodeCosumedOnLine = false; float length = 0; var expandEndNode = node; //the node at the end of the smaller list (before adding additional word) for (; node != null; node = node.Next) { if (node.Type == GLFontTextNodeType.LineBreak) { break; } if (SkipTrailingSpace(node, length, targetLength) && atLeastOneNodeCosumedOnLine) { justifiable = true; break; } if (length + node.Length < targetLength || !atLeastOneNodeCosumedOnLine) { expandEndNode = node; if (node.Type == GLFontTextNodeType.Space) { spaceGaps++; } if (node.Type == GLFontTextNodeType.Tab) { spaceGaps += 4; } if (node.Type == GLFontTextNodeType.Word) { charGaps += (node.Text.Length - 1); //word was part of a crumbled word, so there's an extra char cap between the two words if (CrumbledWord(node)) { charGaps++; } } atLeastOneNodeCosumedOnLine = true; length += node.Length; } else { justifiable = true; break; } } //now we check how much additional length is added by adding an additional word to the line float extraLength = 0f; int extraSpaceGaps = 0; int extraCharGaps = 0; bool contractPossible = false; GLFontTextNode contractEndNode = null; for (node = expandEndNode.Next; node != null; node = node.Next) { if (node.Type == GLFontTextNodeType.LineBreak) { break; } if (node.Type == GLFontTextNodeType.Space) { extraLength += node.Length; extraSpaceGaps++; } else if (node.Type == GLFontTextNodeType.Tab) { extraLength += node.Length; extraSpaceGaps += 4; } else if (node.Type == GLFontTextNodeType.Word) { contractEndNode = node; contractPossible = true; extraLength += node.Length; extraCharGaps += (node.Text.Length - 1); break; } } if (justifiable) { //last part of this condition is to ensure that the full contraction is possible (it is all or nothing with contractions, since it looks really bad if we don't manage the full) bool contract = contractPossible && (extraLength + length - targetLength) * Options.JustifyContractionPenalty < (targetLength - length) && ((targetLength - (length + extraLength + 1)) / targetLength > -Options.JustifyCapContract); if ((!contract && length < targetLength) || (contract && length + extraLength > targetLength)) //calculate padding pixels per word and char { if (contract) { length += extraLength + 1; charGaps += extraCharGaps; spaceGaps += extraSpaceGaps; } int totalPixels = (int)(targetLength - length); //the total number of pixels that need to be added to line to justify it int spacePixels = 0; //number of pixels to spread out amongst spaces int charPixels = 0; //number of pixels to spread out amongst char gaps if (contract) { if (totalPixels / targetLength < -Options.JustifyCapContract) { totalPixels = (int)(-Options.JustifyCapContract * targetLength); } } else { if (totalPixels / targetLength > Options.JustifyCapExpand) { totalPixels = (int)(Options.JustifyCapExpand * targetLength); } } //work out how to spread pixles between character gaps and word spaces if (charGaps == 0) { spacePixels = totalPixels; } else if (spaceGaps == 0) { charPixels = totalPixels; } else { if (contract) { charPixels = (int)(totalPixels * Options.JustifyCharacterWeightForContract * charGaps / spaceGaps); } else { charPixels = (int)(totalPixels * Options.JustifyCharacterWeightForExpand * charGaps / spaceGaps); } if ((!contract && charPixels > totalPixels) || (contract && charPixels < totalPixels)) { charPixels = totalPixels; } spacePixels = totalPixels - charPixels; } int pixelsPerChar = 0; //minimum number of pixels to add per char int leftOverCharPixels = 0; //number of pixels remaining to only add for some chars if (charGaps != 0) { pixelsPerChar = charPixels / charGaps; leftOverCharPixels = charPixels - pixelsPerChar * charGaps; } int pixelsPerSpace = 0; //minimum number of pixels to add per space int leftOverSpacePixels = 0; //number of pixels remaining to only add for some spaces if (spaceGaps != 0) { pixelsPerSpace = spacePixels / spaceGaps; leftOverSpacePixels = spacePixels - pixelsPerSpace * spaceGaps; } //now actually iterate over all nodes and set tweaked length for (node = headNode; node != null; node = node.Next) { if (node.Type == GLFontTextNodeType.Space) { node.LengthTweak = pixelsPerSpace; if (leftOverSpacePixels > 0) { node.LengthTweak += 1; leftOverSpacePixels--; } else if (leftOverSpacePixels < 0) { node.LengthTweak -= 1; leftOverSpacePixels++; } } else if (node.Type == GLFontTextNodeType.Tab) { node.LengthTweak = 4 * pixelsPerSpace; if (leftOverSpacePixels > 0) { node.LengthTweak += 1; leftOverSpacePixels--; } else if (leftOverSpacePixels < 0) { node.LengthTweak -= 1; leftOverSpacePixels++; } } else if (node.Type == GLFontTextNodeType.Word) { int cGaps = (node.Text.Length - 1); if (CrumbledWord(node)) { cGaps++; } node.LengthTweak = cGaps * pixelsPerChar; if (leftOverCharPixels >= cGaps) { node.LengthTweak += cGaps; leftOverCharPixels -= cGaps; } else if (leftOverCharPixels <= -cGaps) { node.LengthTweak -= cGaps; leftOverCharPixels += cGaps; } else { node.LengthTweak += leftOverCharPixels; leftOverCharPixels = 0; } } if ((!contract && node == expandEndNode) || (contract && node == contractEndNode)) { break; } } } } }
private bool CrumbledWord(GLFontTextNode node) { return(node.Type == GLFontTextNodeType.Word && node.Next != null && node.Next.Type == GLFontTextNodeType.Word); }
private SizeF PrintOrMeasure(GLFontVertexBuffer[] vbos, GLFontText processedText, bool measureOnly) { // init values we'll return float maxMeasuredWidth = 0f; float xOffset = 0f; float yOffset = 0f; lineSpacingCache = LineSpacing; isMonospacingActiveCache = IsMonospacingActive; monoSpaceWidthCache = MonoSpaceWidth; float maxWidth = processedText.maxSize.Width; var alignment = processedText.alignment; var nodeList = processedText.textNodeList; for (GLFontTextNode node = nodeList.Head; node != null; node = node.Next) { node.LengthTweak = 0f; //reset tweaks } if (alignment == GLFontAlignment.Right) { xOffset -= (float)Math.Ceiling(TextNodeLineLength(nodeList.Head, maxWidth) - maxWidth); } else if (alignment == GLFontAlignment.Centre) { xOffset -= (float)Math.Ceiling(0.5f * TextNodeLineLength(nodeList.Head, maxWidth)); } else if (alignment == GLFontAlignment.Justify) { JustifyLine(nodeList.Head, maxWidth); } bool atLeastOneNodeCosumedOnLine = false; float length = 0f; for (GLFontTextNode node = nodeList.Head; node != null; node = node.Next) { bool newLine = false; if (node.Type == GLFontTextNodeType.LineBreak) { newLine = true; } else { if (Options.WordWrap && SkipTrailingSpace(node, length, maxWidth) && atLeastOneNodeCosumedOnLine) { newLine = true; } else if (length + node.ModifiedLength <= maxWidth || !atLeastOneNodeCosumedOnLine) { atLeastOneNodeCosumedOnLine = true; if (!measureOnly) { RenderWord(vbos, xOffset + length, yOffset, node); } length += node.ModifiedLength; maxMeasuredWidth = Math.Max(length, maxMeasuredWidth); } else if (Options.WordWrap) { newLine = true; if (node.Previous != null) { node = node.Previous; } } else { continue; // continue so we still read line breaks even if reached max width } } if (newLine) { if (yOffset + lineSpacingCache >= processedText.maxSize.Height) { break; } yOffset += lineSpacingCache; xOffset = 0f; length = 0f; atLeastOneNodeCosumedOnLine = false; if (node.Next != null) { if (alignment == GLFontAlignment.Right) { xOffset -= (float)Math.Ceiling(TextNodeLineLength(node.Next, maxWidth) - maxWidth); } else if (alignment == GLFontAlignment.Centre) { xOffset -= (float)Math.Ceiling(0.5f * TextNodeLineLength(node.Next, maxWidth)); } else if (alignment == GLFontAlignment.Justify) { JustifyLine(node.Next, maxWidth); } } } } return(new SizeF(maxMeasuredWidth, yOffset + (nodeList.Head == null ? 0 : lineSpacingCache))); }
private bool GetWordPosition(float x, float y, GLFontTextNode node, GLFontTextPosition position, ref int character, out Vector2 p) { bool sameLine = (long)(y / lineSpacingCache) == (long)(position.Position.Y / lineSpacingCache); if (node.Type == GLFontTextNodeType.Space || node.Type == GLFontTextNodeType.Tab) { p = new Vector2(x, y); if (position.Index == character || (sameLine && x + node.ModifiedLength * 0.5f > position.Position.X)) { return(true); } character++; return(false); } int charGaps = node.Text.Length - 1; bool isCrumbleWord = CrumbledWord(node); if (isCrumbleWord) { charGaps++; } int pixelsPerGap = 0; int leftOverPixels = 0; if (charGaps != 0) { pixelsPerGap = (int)node.LengthTweak / charGaps; leftOverPixels = (int)node.LengthTweak - pixelsPerGap * charGaps; } for (int i = 0; i < node.Text.Length; i++) { char c = node.Text[i]; if (fontData.CharSetMapping.ContainsKey(c)) { var glyph = fontData.CharSetMapping[c]; float oldX = x; if (isMonospacingActiveCache) { x += monoSpaceWidthCache; } else { x += (int)Math.Ceiling(glyph.Rect.Width + fontData.meanGlyphWidth * Options.CharacterSpacing + fontData.GetKerningPairCorrection(i, node.Text, node)); } x += pixelsPerGap; if (leftOverPixels > 0) { x += 1.0f; leftOverPixels--; } else if (leftOverPixels < 0) { x -= 1.0f; leftOverPixels++; } if (position.Index == character || (sameLine && (oldX + x) * 0.5f > position.Position.X)) { p = new Vector2(oldX, y); return(true); } } character++; } p = new Vector2(); return(false); }
public GLFontTextPosition GetTextPosition(GLFontText processedText, GLFontTextPosition position) { float maxMeasuredWidth = 0f; float xOffset = 0f; float yOffset = 0f; int character = 0; lineSpacingCache = LineSpacing; isMonospacingActiveCache = IsMonospacingActive; monoSpaceWidthCache = MonoSpaceWidth; float maxWidth = processedText.maxSize.Width; var alignment = processedText.alignment; var nodeList = processedText.textNodeList; for (GLFontTextNode node = nodeList.Head; node != null; node = node.Next) { node.LengthTweak = 0f; //reset tweaks } if (alignment == GLFontAlignment.Right) { xOffset -= (float)Math.Ceiling(TextNodeLineLength(nodeList.Head, maxWidth) - maxWidth); } else if (alignment == GLFontAlignment.Centre) { xOffset -= (float)Math.Ceiling(0.5f * TextNodeLineLength(nodeList.Head, maxWidth)); } else if (alignment == GLFontAlignment.Justify) { JustifyLine(nodeList.Head, maxWidth); } bool atLeastOneNodeCosumedOnLine = false; float length = 0f; for (GLFontTextNode node = nodeList.Head; node != null; node = node.Next) { bool newLine = false; if (node.Type == GLFontTextNodeType.LineBreak) { newLine = true; if (character == position.Index) { return new GLFontTextPosition() { Index = character, Position = new Vector2(xOffset + length, yOffset) } } ; character++; } else { if (Options.WordWrap && SkipTrailingSpace(node, length, maxWidth) && atLeastOneNodeCosumedOnLine) { newLine = true; if (character == position.Index) { return new GLFontTextPosition() { Index = character, Position = new Vector2(xOffset + length, yOffset) } } ; character++; } else if (length + node.ModifiedLength <= maxWidth || !atLeastOneNodeCosumedOnLine) { atLeastOneNodeCosumedOnLine = true; Vector2 p; if (GetWordPosition(xOffset + length, yOffset, node, position, ref character, out p)) { return new GLFontTextPosition() { Index = character, Position = p } } ; length += node.ModifiedLength; maxMeasuredWidth = Math.Max(length, maxMeasuredWidth); } else if (Options.WordWrap) { newLine = true; if (node.Previous != null) { node = node.Previous; } } else { continue; // continue so we still read line breaks even if reached max width } } if (newLine) { if (yOffset + lineSpacingCache >= processedText.maxSize.Height) { break; } if ((long)(yOffset / lineSpacingCache) == (long)(position.Position.Y / lineSpacingCache)) { return new GLFontTextPosition() { Index = character - 1, Position = new Vector2(xOffset + length, yOffset) } } ; yOffset += lineSpacingCache; xOffset = 0f; length = 0f; atLeastOneNodeCosumedOnLine = false; if (node.Next != null) { if (alignment == GLFontAlignment.Right) { xOffset -= (float)Math.Ceiling(TextNodeLineLength(node.Next, maxWidth) - maxWidth); } else if (alignment == GLFontAlignment.Centre) { xOffset -= (float)Math.Ceiling(0.5f * TextNodeLineLength(node.Next, maxWidth)); } else if (alignment == GLFontAlignment.Justify) { JustifyLine(node.Next, maxWidth); } } } } return(new GLFontTextPosition() { Index = character, Position = new Vector2(xOffset + length, yOffset) }); }
public void Reset() { currentNode = null; }