Esempio n. 1
0
        private void ApplyCreature(CardAppearPropoerty p, CreatureData data)
        {
            ElementType e = p.element.type;

            switch (e)
            {
            case ElementType.Attack:
                p.text.text = data.Attack.ToString();
                p.text.gameObject.SetActive(true);
                break;

            case ElementType.Defend:
                p.text.text = data.Defend.ToString();
                p.text.gameObject.SetActive(true);
                break;

            case ElementType.Class:
                p.text.text = data.Class;
                p.text.gameObject.SetActive(true);
                break;

            case ElementType.CardType:
                p.text.text = "Creature";
                p.text.gameObject.SetActive(true);
                break;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Find VizProperty that is using same element with Card Property
        /// </summary>
        /// <param name="e"></param>
        /// <returns></returns>
        public CardAppearPropoerty GetProperty(Element e)
        {
            CardAppearPropoerty result = null;

            for (int i = 0; i < property.Length; i++)
            {
                if (property[i].element == e)
                {
                    result = property[i];
                    break;
                }
            }
            return(result);
        }
Esempio n. 3
0
        private void ApplyText(CardAppearPropoerty p, CardData data)
        {
            ElementType e = p.element.type;

            switch (e)
            {
            case ElementType.Art:
                p.renderer.sprite = data.Art;
                p.renderer.gameObject.SetActive(true);
                break;

            case ElementType.Name:
                p.text.text = data.Name;
                p.text.gameObject.SetActive(true);
                break;

            case ElementType.Descript:
                p.text.text = data.Description;
                p.text.gameObject.SetActive(true);
                break;

            case ElementType.Ability:
                p.text.text = data.AbilityDescription;
                p.text.gameObject.SetActive(true);
                break;

            case ElementType.Mana:
                p.text.text = data.ManaCost.ToString();
                p.text.gameObject.SetActive(true);
                break;

            case ElementType.Region:
                p.text.text = data.Region.ToString();
                p.text.gameObject.SetActive(true);
                break;

            default:
                break;
            }
            if (e != ElementType.Art)
            {
                p.text.gameObject.SetActive(true);
            }
        }
Esempio n. 4
0
        public void LoadCard(Card c, GameObject go)
        {
            if (c == null)
            {
                return;
            }
            c.Init(go);
            card = c;
            DisableCard();
            for (int i = 0; i < property.Length; i++)
            {
                CardAppearPropoerty p = property[i];
                if (p == null)
                {
                    continue;
                }
                if (c is CreatureCard)
                {
                    CreatureCard tmp = (CreatureCard)c;

                    ApplyText(p, tmp.GetCardData);
                    ApplyCreature(p, tmp.CreatureData);//Apply Creature elements
                }
                else if (c is WeaponCard)
                {
                    WeaponCard tmp   = (WeaponCard)c;
                    WeaponData wData = tmp.WeaponData;
                }
                //Apply weapon  elements
                else if (c is SpellCard)
                {
                    SpellCard tmp   = (SpellCard)c;
                    SpellData sData = tmp.SpellData;
                }
            }
        }