public void LoadResSuccess(GameObject prefab) { if (prefab == null) { Log.e("#Failed To Load PanelRes:" + m_PanelID); return; } //默认先挂到hide下面 不触发awake GameObject panelGo = GameObject.Instantiate(prefab, UIMgr.S.uiRoot.hideRoot, false); panelGo.SetActive(false); AbstractPanel panel = panelGo.GetComponent <AbstractPanel>(); UIMgr.S.InitPanel(panelGo); abstractPanel = panel; if (panel == null) { panelGo.SetActive(true); Log.e("Not Find Panel Class In Prefab For Panel:" + m_UIID); return; } m_PanelState = ePanelState.Ready; }
public void OnCacheReset() { m_Panel = null; m_PanelState = ePanelState.UnInit; m_PanelID = -1; m_UIID = -1; m_SortingOrder = -1; m_OpenCallback = null; }
public void ClosePanel(AbstractPanel panel) { if (panel == null) { return; } Destroy(panel.gameObject); }
public void ClosePanel(bool destory) { if (m_Panel == null) { return; } m_Panel.OnPanelClose(destory); if (destory) { GameObject.Destroy(m_Panel.gameObject); m_Panel = null; } else { //TODO 改为移动到外部 m_Panel.gameObject.SetActive(false); } }
public void HidePanel(AbstractPanel panel) { if (panel == null) { return; } PanelInfo panelInfo = FindPanelInfoByID(panel.panelID); if (panelInfo == null) { panelInfo = GetPanelFromCache(panel.panelID, false); if (panelInfo == null) { Log.e("Not Find PanelInfo For Panel" + panel.name); // panel.OnPanelClose(true); panel.gameObject.SetActive(false); } return; } }
public void ClosePanel(AbstractPanel panel) { if (panel == null) { return; } PanelInfo panelInfo = FindPanelInfoByID(panel.panelID); if (panelInfo == null) { panelInfo = GetPanelFromCache(panel.panelID, false); if (panelInfo == null) { Log.e("Not Find PanelInfo For Panel" + panel.name); panel.OnPanelClose(true); GameObject.Destroy(panel.gameObject); } return; } ClosePanelInfo(panelInfo); }