public RhythmConfig GetData(System.String name)
        {
            RhythmConfig ret = null;

            for (int i = 0; i < dataList.Count; ++i)
            {
//				if (dataList [i].name.Equals (name)) {
//					ret = dataList [i];
//					break;
//				}
            }
            return(ret);
        }
        public void Load()
        {
            dataList.Clear();

            RhythmConfig item = null;

            while (!FileReader.IsEnd())
            {
                FileReader.ReadLine();
                item              = new RhythmConfig();
                item.ID           = FileReader.ReadInt();
                item.Shoot        = FileReader.ReadString();
                item.Time         = FileReader.ReadFloat();
                item.Event        = FileReader.ReadInt();
                item.Operation    = FileReader.ReadInt();
                item.Touch        = FileReader.ReadFloat();
                item.PerfectTouch = FileReader.ReadFloat();
                item.ValidTouch   = FileReader.ReadFloat();
                dataList.Add(item);
            }
        }