Esempio n. 1
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 public UINavigator(GameObject fb, BrowserFile browserFile, BrowserDrive browserDrive)
 {
     this.brf         = browserFile;
     this.brd         = browserDrive;
     pathField        = fb.transform.Find("PathField").GetComponent <InputField>();
     errorDisplayText = fb.transform.Find("ErrorDisplayText").GetComponent <Text>();
 }
Esempio n. 2
0
        /// <summary>
        /// The main controller holds the following classes :
        /// - UINavigator, responsible for the ui
        /// - Browser, responsible for filling the scroll-view contents
        ///
        /// and some GameObjects (FileBrowser, FileScrollView, DriveScrollView)
        /// ------------------------------------------------------------
        /// Constructor takes a GameObject parent, which is used to instantiate the file browser (Preferrably the Canvas).
        /// </summary>
        public MainController(GameObject parent)
        {
            fb              = GameObject.Instantiate(GFileBrowser.Resources.fileBrowserPrefab, parent.transform, false);
            fileScrollView  = fb.transform.Find("FileScrollView").Find("Viewport").Find("Content").gameObject;
            driveScrollView = fb.transform.Find("DriveScrollView").Find("Viewport").Find("Content").gameObject;

            brf = new BrowserFile(fileScrollView.transform, GFileBrowser.Resources.basePrefab, this);
            brd = new BrowserDrive(driveScrollView.transform, GFileBrowser.Resources.basePrefab, this);
            ui  = new UINavigator(fb, brf, brd);

            fb.transform.Find("DoneButton").GetComponent <UIClickListener>().AddDownListener(UIClickListener.Type.LeftClick, ui.onDone);
            fb.transform.Find("BackButton").GetComponent <UIClickListener>().AddDownListener(UIClickListener.Type.LeftClick, ui.onBack);
            fb.transform.Find("RedirectButton").GetComponent <UIClickListener>().AddDownListener(UIClickListener.Type.LeftClick, ui.onRedirect);
            if (GFileBrowser.IsMoveable)
            {
                fb.AddComponent <UIWindowMoveable>().setCanvas(parent);
                fb.GetComponent <UIClickListener>().AddDownListener(UIClickListener.Type.LeftClick, fb.GetComponent <UIWindowMoveable>().StartDragging);
                fb.GetComponent <UIClickListener>().AddUpListener(UIClickListener.Type.LeftClick, fb.GetComponent <UIWindowMoveable>().StopDragging);
            }
            fb.SetActive(false); // ShowDialog has not been called only init, so we need to hide the UI from the user.
        }