//------------------------------------------------------------------------- public void destroy() { if (mWheel1 != null) { mWheel1.Dispose(); mWheel1 = null; } if (mWheel2 != null) { mWheel2.Dispose(); mWheel2 = null; } if (mWheel3 != null) { mWheel3.Dispose(); mWheel3 = null; } if (mWheel4 != null) { mWheel4.Dispose(); mWheel4 = null; } if (mWheel5 != null) { mWheel5.Dispose(); mWheel5 = null; } }
//------------------------------------------------------------------------- public EbTimer() { mWheel1 = new EbTimeWheel((int)MAX_WHEEL_SIZE); mWheel2 = new EbTimeWheel((int)MIN_WHEEL_SIZE); mWheel3 = new EbTimeWheel((int)MIN_WHEEL_SIZE); mWheel4 = new EbTimeWheel((int)MIN_WHEEL_SIZE); mWheel5 = new EbTimeWheel((int)MIN_WHEEL_SIZE); }
//------------------------------------------------------------------------- // 调整时间轮上的事件 int _cascadeTimer(EbTimeWheel timer_wheel, int wheel_index) { int index = (int)((mTimeJeffies >> (Convert.ToInt32(MAX_WHEEL) + wheel_index * Convert.ToInt32(MIN_WHEEL))) & MIN_WHEEL_MASK); EbDoubleLinkNode <EbTimeEvent> head, curr, next; head = timer_wheel.getSpokeHead(index); curr = head.next; while (curr != head) { next = curr.next; _delTimer(curr); _addTimer(curr); curr = next; } return(index); }
//------------------------------------------------------------------------- // 调整时间轮上的事件 int _cascadeTimer(EbTimeWheel timer_wheel, int wheel_index) { int index = (int)((mTimeJeffies >> (Convert.ToInt32(MAX_WHEEL) + wheel_index * Convert.ToInt32(MIN_WHEEL))) & MIN_WHEEL_MASK); EbDoubleLinkNode<EbTimeEvent> head, curr, next; head = timer_wheel.getSpokeHead(index); curr = head.next; while (curr != head) { next = curr.next; _delTimer(curr); _addTimer(curr); curr = next; } return index; }