Esempio n. 1
0
        //---------------------------------------------------------------------
        bool _initFsm(EbState state)
        {
            bool is_initstate = state._isInitState();

            if (!is_initstate)
            {
                return(false);
            }

            state.enter();

            mQueCurrentState.Add(state);

            var map_childstate = state._getMapChildState();

            if (map_childstate.ContainsKey(0))
            {
                var v = map_childstate[0];
                foreach (var itc in v)
                {
                    if (_initFsm(itc))
                    {
                        return(true);
                    }
                }
            }
            return(true);
        }
Esempio n. 2
0
        //---------------------------------------------------------------------
        bool _isDirectLine(EbState parent, EbState child)
        {
            if (parent == child)
            {
                return(true);
            }

            Dictionary <int, List <EbState> > map_childstate = parent._getMapChildState();

            if (map_childstate.ContainsKey(0))
            {
                var v = map_childstate[0];
                foreach (var itc in v)
                {
                    if (_isDirectLine(itc, child))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Esempio n. 3
0
        //---------------------------------------------------------------------
        void _enterState(EbState next_state)
        {
            next_state.enter();
            mQueCurrentState.Add(next_state);

            var map_childstate = next_state._getMapChildState();

            foreach (var i in map_childstate)
            {
                if (i.Value == null)
                {
                    continue;
                }

                foreach (var s in i.Value)
                {
                    if (s._isInitState())
                    {
                        _enterState(s);
                        break;
                    }
                }
            }
        }