private void EventSceneLoadCompleted(int mapId) { // 每个场景都会有默认的界面显示 // 默认打开的界面 // Loading 场景,这里mapid == 0,不处理 if (mapId <= 0) { return; } ResourceWorld refMap = ResourceAll.GetInstance().MapMgr.GetReference(mapId); if (refMap == null || refMap.UiRes == (int)UiType.None) { return; } UiType uiType = Util.ChangeToEnum <UiType>(refMap.UiRes); if (uiType != UiType.None) { OpenUi(uiType); } }
public World(ResourceWorld refobj) { _ref = refobj; _msgDispatcher.RegisterFollowPacket((int)Proto.MsgId.S2CRoleAppear, RoleAppear); _msgDispatcher.RegisterFollowPacket((int)Proto.MsgId.S2CMove, SyncMove); }
private void MsgEnterWorld(Google.Protobuf.IMessage msg) { Proto.EnterWorld protoEnter = msg as Proto.EnterWorld; if (protoEnter == null) { return; } GameLogger.GetInstance().Debug($"Enter world. world id:{protoEnter.WorldId}"); ResourceWorld refMap = ResourceAll.GetInstance().MapMgr.GetReference((int)protoEnter.WorldId); if (refMap == null) { return; } LoadScene(refMap.AbPath, refMap.ResName, (int)protoEnter.WorldId); }