public bool PolygonCollision(PolygonColliderObject collider)
        {
            ToTransform();
            collider.ToTransform();
            PolygonT polygonA = polygonT;
            PolygonT polygonB = collider.polygonT;

            var posA = polygonA.GetPosition() - polygonA.GetOrigin();
            var posB = polygonB.GetPosition() - polygonB.GetOrigin();

            //Debug.DrawPolygon(polygonA);
            //Debug.DrawPolygon(polygonB);

            int     edgeCountA = polygonA.GetEdges().Length;
            int     edgeCountB = polygonB.GetEdges().Length;
            Vector2 edge;

            for (int edgeIndex = 0; edgeIndex < edgeCountA + edgeCountB; edgeIndex++)
            {
                if (edgeIndex < edgeCountA)
                {
                    edge = polygonA.GetEdges()[edgeIndex];
                }
                else
                {
                    edge = polygonB.GetEdges()[edgeIndex - edgeCountA];
                }
                Vector2 axis = new Vector2(-edge.Y, edge.X);
                axis = Vector2.Normalize(axis);
                float minA = 0; float minB = 0; float maxA = 0; float maxB = 0;
                ProjectPolygon(axis, polygonA, ref minA, ref maxA);
                ProjectPolygon(axis, polygonB, ref minB, ref maxB);
                if (IntervalDistance(minA, maxA, minB, maxB) > 0)
                {
                    return(false);
                }
            }
            OnCollide(collider);
            collider.OnCollide(this);
            return(true);
        }
        private void ProjectPolygon(Vector2 axis, PolygonT polygon, ref float min, ref float max)
        {
            float d = Vector2.Dot(axis, polygon.GetVertices()[0] + polygon.GetPosition() - polygon.GetOrigin());// axis.DotProduct(polygon.Points[0]);

            min = d;
            max = d;
            for (int i = 0; i < polygon.GetVertices().Length; i++)
            {
                d = Vector2.Dot(polygon.GetVertices()[i] + polygon.GetPosition() - polygon.GetOrigin(), axis);
                if (d < min)
                {
                    min = d;
                }
                else
                {
                    if (d > max)
                    {
                        max = d;
                    }
                }
            }
        }
 public PolygonColliderObject(Polygon polygon, Transform2 trans)
 {
     target        = trans;
     this.polygonT = new PolygonT(polygon, trans);
 }