Esempio n. 1
0
        // Called when the game state has been initiated
        protected override void onInit()
        {
            c=	new Panel();
            l=	new Label("You have such EXQUISITE taste. Hmm, good?probs\tOK!");
            p=	new ProgressBar();
            b=	new Button();
            s=	new GUISet();
            t=	new Tooltip();
            x=	new TextBox();

            c.bEnabled=	false;
            c.size=	new Size2(200, 200);
            l.size=	new Size2(100, 30);
            p.location=	new Point2(400, 10);
            p.size=	new Size2(200, 30);
            p.progress=	1f;
            p.tooltip=	t;
            b.location=	new Point2(200, 100);
            b.size=	new Size2(100, 32);
            b.border.setBorderSize(1f);
            b.border.setBorderStyle(BorderStyle.SOLID);
            b.text=	"DERPSKI";
            t.size=	new Size2(100, 100);
            GUIColorPacket	bg=	t.bgColors;
            bg.normal=	new Color(255, 0, 0);
            t.bgColors=	bg;
            t.bgColors.setNormal(new Color(255, 0, 0));
            //p.bHorizontal=	false;
            p.text=	"100/100";
            p.bDisplayText=	true;
            x.location=	new Point2(40, 40);
            x.size=	new Size2(100, 24);

            p.includeEvent("onProgressChanged", (GUIEvent)(delegate(GUIControl ctrl)
            {
                p.text=	(p.progress*100f).ToString("N0")+"/100";
            }));

            s.addControl(x);

            game.gui.addGUISet("splash_001", s);
            game.gui.open("splash_001");
            game.window.viewport.clearColor=	new Color("#000");
        }
Esempio n. 2
0
 // Adds the given gui set to the gui manager
 public virtual void addGUISet(string key, GUISet control)
 {
     csets.add(key, control);
     control.i_onGUIAdd(ref game);
 }