Esempio n. 1
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        //resumes a paused 3D cue
        public void Resume3DCue(string cueName)
        {
            Cue3D cue3D = Get3DCue(cueName);

            if ((cue3D != null) && (cue3D.Cue.IsPaused))
            {
                cue3D.Cue.Resume();
            }
        }
Esempio n. 2
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        //pause a 3D cue
        public void Pause3DCue(string cueName)
        {
            Cue3D cue3D = Get3DCue(cueName);

            if ((cue3D != null) && (cue3D.Cue.IsPlaying))
            {
                cue3D.Cue.Pause();
            }
        }
Esempio n. 3
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        //stop a 3D cue - AudioStopOptions: AsAuthored and Immediate
        public void Stop3DCue(string cueName, AudioStopOptions audioStopOptions)
        {
            Cue3D cue3D = Get3DCue(cueName);

            if (cue3D != null)
            {
                cue3D.Cue.Stop(audioStopOptions);
                this.playSet3D.Remove(cue3D.Cue.Name);
                this.cueList3D.Remove(cue3D);
            }
        }
Esempio n. 4
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        /*************** Play, Pause, Resume, and Stop 3D sound cues ***************/

        // Plays a cue to be heard from the perspective of a player or camera in the game i.e. in 3D
        public void Play3DCue(string cueName, AudioEmitter audioEmitter)
        {
            Cue3D sound = new Cue3D();

            sound.Cue = soundBank.GetCue(cueName);
            if (!this.playSet3D.Contains(cueName)) //if we have not already been asked to play this in the current update loop then play it
            {
                sound.Emitter = audioEmitter;
                sound.Cue.Apply3D(audioListener, audioEmitter);
                sound.Cue.Play();
                this.cueList3D.Add(sound);
                this.playSet3D.Add(cueName);
            }
        }
        /*************** Play, Pause, Resume, and Stop 3D sound cues ***************/
        // Plays a cue to be heard from the perspective of a player or camera in the game i.e. in 3D
        public void Play3DCue(string cueName, AudioEmitter audioEmitter)
        {
            Cue3D sound = new Cue3D();

            sound.Cue = soundBank.GetCue(cueName);
            if (!playSet.Contains(cueName)) //if we have not already been asked to play this in the current update loop then play it
            {
                sound.Emitter = audioEmitter;
                sound.Cue.Apply3D(audioListener, audioEmitter);
                sound.Cue.Play();
                this.cueList.Add(sound);
                this.playSet.Add(cueName);
            }
        }