Esempio n. 1
0
        /// <summary>
        /// Draw the point if it is inside the border rectangle
        /// </summary>
        public override void Draw(GlRectangle Border)
        {
            if (Border == null || !Border.isPointInside(this))
            {
                return;
            }

            this.Draw();
        }
Esempio n. 2
0
        private void DrawPoints(GlRectangle Border, int GlDrawMode)
        {
            if (Border == null || !ActivateDrawStart())
            {
                return;
            }

            ActivateDrawing();

            bool isInside = Border.isPointInside(this[0]);

            GlPolygon ToDraw = new GlPolygon(this.Center);

            if (Border.isPointInside(this[this.CountOfPoints - 1]) != isInside)
            {
                if (!isInside)
                {
                    ToDraw.AddVertex(this[this.CountOfPoints - 1]);
                }

                GlPointR2[] I = new GlLineR2(this[0], new GlVectorR2(this[0].X - this[this.CountOfPoints - 1].X,
                                                                     this[0].Y - this[this.CountOfPoints - 1].Y)).getIntersection(Border);

                if (I.Length == 2)
                {
                    ToDraw.AddVertex(new GlLineSegment(this[this.CountOfPoints - 1], this[0]).isPointBelongs(I[0]) ? I[0] : I[1]);
                }
                else if (I.Length == 1 && new GlLineSegment(this[this.CountOfPoints - 1], this[0]).isPointBelongs(I[0]))
                {
                    ToDraw.AddVertex(I[0]);
                }
            }

            for (int i = 0; i < this.CountOfPoints - 1; i++)
            {
                if (isInside)
                {
                    ToDraw.AddVertex(this[i]);
                }
                if (Border.isPointInside(this[i + 1]) != isInside)
                {
                    GlPointR2[] I = new GlLineR2(this[i], new GlVectorR2(this[i + 1].X - this[i].X,
                                                                         this[i + 1].Y - this[i].Y)).getIntersection(Border);

                    if (I.Length == 2)
                    {
                        ToDraw.AddVertex(new GlLineSegment(this[i], this[i + 1]).isPointBelongs(I[0]) ? I[0] : I[1]);
                    }
                    else if (I.Length == 1 && new GlLineSegment(this[i], this[i + 1]).isPointBelongs(I[0]))
                    {
                        ToDraw.AddVertex(I[0]);
                    }

                    isInside = !isInside;
                }
            }

            Gl.glBegin(GlDrawMode);
            for (int i = 0; i < ToDraw.CountOfPoints; i++)
            {
                if (ToDraw[i] != null)
                {
                    Gl.glVertex2f(ToDraw[i].X, ToDraw[i].Y);
                }
            }
            Gl.glEnd();

            ActivateDrawed();
        }