Esempio n. 1
0
        public void init()
        {
            if (_prototype == null)
            {
                GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
                cube.transform.parent = this.transform;
                _prototype            = cube.AddComponent <VoxelPoolObject> ();

                //Renderer renderer = cube.GetComponent<Renderer> ();
                //renderer.material = material;
            }
            if (_reserve == -1)
            {
                _reserve = 10;
            }

            _prototype.gameObject.SetActive(false);
            VoxelPoolObject[] list = new VoxelPoolObject[_reserve];
            for (int i = 0; i < _reserve; ++i)
            {
                list[i] = this.create();
                list[i].gameObject.SetActive(true);
            }
            for (int i = 0; i < _reserve; ++i)
            {
                list[i].gameObject.SetActive(false);
            }
        }
Esempio n. 2
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        public VoxelPoolObject create()
        {
            VoxelPoolObject obj = null;

            if (_pool.Count == 0)
            {
                obj = GameObject.Instantiate(_prototype);
                obj.transform.parent = this.transform;
                obj.doDisable       += delegate(VoxelPoolObject po){
                    if (doDisable != null)
                    {
                        doDisable(po);
                    }
                    this.destory(po);
                };


                obj.doEnable += delegate(VoxelPoolObject po){
                    if (doEnable != null)
                    {
                        doEnable(po);
                    }
                };
            }
            else
            {
                obj = _pool.Pop();
            }
            return(obj);
        }
Esempio n. 3
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 public void Awake()
 {
     _prototype.gameObject.SetActive (false);
     VoxelPoolObject[] list = new VoxelPoolObject[_reserve];
     for (int i =0; i <_reserve; ++i) {
         list[i] = this.create();
         list[i].gameObject.SetActive(true);
     }
     for (int i =0; i <_reserve; ++i) {
         list[i].gameObject.SetActive(false);
     }
 }
Esempio n. 4
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 public void Awake()
 {
     _prototype.gameObject.SetActive(false);
     VoxelPoolObject[] list = new VoxelPoolObject[_reserve];
     for (int i = 0; i < _reserve; ++i)
     {
         list[i] = this.create();
         list[i].gameObject.SetActive(true);
     }
     for (int i = 0; i < _reserve; ++i)
     {
         list[i].gameObject.SetActive(false);
     }
 }
Esempio n. 5
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 private GameObject getCharObject(char ch)
 {
     if (map_.ContainsKey(ch))
     {
         VoxelPoolObject obj = map_[ch]._pool._pool.create();
         return(obj.gameObject);
     }
     for (int i = 0; i < _chars.Count; ++i)
     {
         if (_chars[i]._char == ch)
         {
             VoxelPoolObject obj = _chars[i]._pool._pool.create();
             return(obj.gameObject);
         }
     }
     return(null);
 }
Esempio n. 6
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        public void emission()
        {
            for (int i = 0; i < _parameter._count; ++i)
            {
                VoxelPoolObject obj      = _pool.create();
                VoxelParticle   particle = obj.GetComponent <VoxelParticle>();
                particle.gameObject.SetActive(true);



                Vector3 director = new Vector3(Random.Range(_parameter._beginDirector.x / 2, _parameter._endDirector.x / 2),
                                               Random.Range(_parameter._beginDirector.y / 2, _parameter._endDirector.y / 2),
                                               Random.Range(_parameter._beginDirector.z / 2, _parameter._endDirector.z / 2));


                particle.director = director.normalized;
                if (_parameter._shape == null)
                {
                    particle.position = this.transform.position;
                }
                else
                {
                    particle.position = _parameter._shape.getPosition(this.transform);
                }

                particle.speed = Random.Range(_parameter._speed.x, _parameter._speed.y);
                particle.time  = Random.Range(_parameter._time.x, _parameter._time.y);

                if (_parameter._color == null)
                {
                    particle.beginColor = _parameter._beginColor;
                    particle.endColor   = _parameter._endColor;
                }
                else
                {
                    VoxelEmitterColor.Pair pair = _parameter._color.color();
                    particle.beginColor = pair.begin;
                    particle.endColor   = pair.end;
                }
                particle.beginScale       = _parameter._beginScale;
                particle.endScale         = _parameter._endScale;
                particle.method           = _parameter._method;
                particle.gameObject.layer = this.gameObject.layer;
                particle.emission();
            }
        }
Esempio n. 7
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 public void destory(VoxelPoolObject obj)
 {
     _pool.Push(obj);
 }
Esempio n. 8
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 public void destory(VoxelPoolObject obj)
 {
     //obj.transform.SetParent(this.transform);
     _pool.Push (obj);
 }