Esempio n. 1
0
        private void Start()
        {
            for (int i = 0; i < 12; i++)
            {
                ShopSlot slot = Instantiate(this._slotPrfb, this._slotsParent.transform).GetComponent <ShopSlot>();
                if (slot == null)
                {
                    throw new ArgumentNullException(nameof(slot));
                }

                this._lootSlots.Add(slot);
            }

            this.gameObject.DeactivateGO();
        }
Esempio n. 2
0
        public void InvokeShopUI(List <Item> items)
        {
            this.gameObject.ActivateGO();

            foreach (Item item in items)
            {
                ShopSlot slot = this._lootSlots.FirstOrDefault(_ => _.ItemObjectInSlot == null);
                if (slot == null)
                {
                    throw new Exception("Loot overflow! Maximum size reached!");
                }

                slot.DropItemObject(ItemObject.Instantiate(item));
            }

            foreach (ShopSlot slot in this._lootSlots.Where(_ => _.ItemObjectInSlot == null))
            {
                slot.DeactivateValueText();
            }
        }