Esempio n. 1
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        public static void Init(bool replaceLogHandler, bool logAsync, bool recordTime, string folder)
        {
            if (instance != null)
            {
                return;
            }

            var go = new GameObject("LogFile");

            GameObject.DontDestroyOnLoad(go);
            if (logAsync)
            {
                instance = go.AddComponent <LogHandelFileAsyn>();
            }
            else
            {
                instance = go.AddComponent <LogHandleFileSync>();
            }

            instance.InitImpl(folder);
            instance.recordTime             = recordTime;
            Application.logMessageReceived += instance.LogCallback;
            //是否替换LogHandler
            if (replaceLogHandler)
            {
                LogHandler.Init();
            }
        }
Esempio n. 2
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        void Log(LogType logType, string format, params object[] argst)
        {
            var text = ILogFile.LogText(logType, moduleName, format, argst);

            if (Application.isEditor)
            {
                LogHandler.unityLogHandler.LogFormat(logType, null, text);
            }
        }
Esempio n. 3
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 public void LogException(Exception exception)
 {
     if ((ShowLog.Exception & showLog) != 0)
     {
         ILogFile.LogText(LogType.Exception, moduleName, exception.Message);
         if (Application.isEditor)
         {
             LogHandler.unityLogHandler.LogException(exception, null);
         }
     }
 }
Esempio n. 4
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 /// <summary>
 ///
 /// </summary>
 /// <param name="replaceLogHandler"> 表示是否替换掉原生日志,打包一般需要替换,可以少写一份文件 </param>
 /// <param name="logAsync"> 写文件时是否使用异步方式 </param>
 /// <param name="recordTime"> 日志是否带上时间</param>
 /// <param name="folder">文件保存目录</param>
 public static void Init(bool replaceLogHandler, bool logAsync, bool recordTime, string logFolder)
 {
     ILogFile.Init(replaceLogHandler, logAsync, recordTime, logFolder);
 }
Esempio n. 5
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 public void LogException(Exception exception, UnityEngine.Object context)
 {
     ILogFile.LogText(LogType.Exception, null, exception.Message);
 }
Esempio n. 6
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 public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
 {
     ILogFile.LogText(logType, null, format, args);
 }