Esempio n. 1
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        /// <summary>
        /// Event handler for when the user selects ok on the "are you sure
        /// you want to quit" message box. This uses the loading screen to
        /// transition from the game back to the main menu screen.
        /// </summary>
        void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
        {
            LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                                                           new MainMenuScreen());

            Statics.Gameover = true;
            MediaPlayer.Stop();
        }
Esempio n. 2
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        /// <summary>
        /// Event handler for when the Replay Game menu entry is selected.
        /// </summary>
        void ReplayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to replay this game?";

            MessageBoxScreen confirmReplayMenuMessageBox = new MessageBoxScreen(message);

            ScreenManager.AddScreen(confirmReplayMenuMessageBox, ControllingPlayer);
        }
Esempio n. 3
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        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Esempio n. 4
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 /// <summary>
 /// 
 /// </summary>
 
 void ControlsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new ControlMenuScreen(), e.PlayerIndex);
 }
Esempio n. 5
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
Esempio n. 6
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen());
 }
Esempio n. 7
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
Esempio n. 8
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 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Esempio n. 9
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 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Esempio n. 10
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		void Slot5Selected(object sender, PlayerIndexEventArgs e)
		{
			SetMenuText();
		}
Esempio n. 11
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 void Slot4Selected(object sender, PlayerIndexEventArgs e)
 {
     SetMenuText();
 }
Esempio n. 12
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
Esempio n. 13
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen());
 }
Esempio n. 14
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
Esempio n. 15
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 /// <summary>
 ///
 /// </summary>
 void HelpMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new ControlMenuScreen(), e.PlayerIndex);
 }