Esempio n. 1
0
        internal override object run()
        {
            //Add the object to the scene
            for (int i = 0; i < templates.Count; i++)
            {
                scene.addObject(templates[i], new Vector3(0, 0, 1.5f * i));
            }



            if (Fuzzy3D.activeCamera == null)
            {
                //Add a camera to the scene if there isn't one
                FCamera cam = new FCamera(new Vector3(-2 * templates.Count, .5f, .5f + (.375f * templates.Count)), .5);
                cam.active = true;
                scene.members.Add(cam);
            }
            else
            {
                //Push the already active camera to the scene members
                scene.members.Add(Fuzzy3D.activeCamera);
            }


            return(base.run());
        }
Esempio n. 2
0
        internal override object run()
        {
            scene.addObject(templates[0], new Vector3(0, 0, 0));
            //scene.addObject(templates[0], new Vector3(2, 2, 2));


            if (Fuzzy3D.activeCamera == null)
            {
                FCamera cam = new FCamera(new Vector3(-2, .5f, .5f), .5);
                cam.active = true;
                scene.members.Add(cam);
            }
            else
            {
                scene.members.Add(Fuzzy3D.activeCamera);
            }


            return(base.run());
        }
Esempio n. 3
0
        internal override object run()
        {
            //Add the object to the scene
            scene.addObject(templates[0], new Vector3(0, 0, 0));
            //scene.addObject(templates[0], new Vector3(2, 2, 2));


            if (Fuzzy3D.activeCamera == null)
            {
                //Add a camera to the scene if there isn't one
                FCamera cam = new FCamera(new Vector3(-2, .5f, .5f), .5);
                cam.active = true;
                scene.members.Add(cam);
            }
            else
            {
                //Push the already active camera to the scene members
                scene.members.Add(Fuzzy3D.activeCamera);
            }


            return(base.run());
        }