Esempio n. 1
0
 private void StartFireBall()
 {
     SetActivePointing(true);
     if (_fireBallInstance == null)
     {
         _fireBallInstance = Instantiate(_fireBallPrefab) as Fireball;
         _fireBallInstance.transform.SetParent(transform);
         _fireBallInstance.transform.position = transform.position + transform.up * -0.1f;
         _fireBallInstance.OnDestroyAsObservable().Subscribe(_ =>
         {
             SetActivePointing(false);
         });
     }
 }
Esempio n. 2
0
 void Start()
 {
     _rightArm = GameObject.FindGameObjectWithTag("RightHand").GetComponent <HandVelocity>();
     _rightArm._lastVelocity.TakeUntilDestroy(this).Subscribe(velocity =>
     {
         if (ShouldThrow(velocity) && _fireBallInstance != null && _canThrow)
         {
             SetActivePointing(false);
             _throwAudio.Play();
             var direction = _throwDirection.forward;
             _fireBallInstance.Throw(direction, 6);
             _fireBallInstance = null;
         }
     });
 }