Clear() public method

Clears all sprites.
public Clear ( ) : void
return void
Esempio n. 1
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		/// <summary>
		/// Draws entire interface
		/// </summary>
		/// <param name="gameTime"></param>
		void Draw ( GameTime gameTime, SpriteLayer spriteLayer )
		{
			if (SkipUserInterface) {
				return;
			}

			spriteLayer.Clear();

			Frame.DrawNonRecursive( RootFrame, gameTime, spriteLayer );
		}