Esempio n. 1
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="text"></param>
        /// <param name="caption"></param>
        /// <returns></returns>
        public static string Show( Form owner, string text, string caption, string suggestion = "" )
        {
            var dlg	=	new NameDialog();
            dlg.textLabel.Text	=	text;
            dlg.Text			=	caption;
            dlg.textBox.Text	=	suggestion;

            var dr = dlg.ShowDialog(owner);

            if (dr==DialogResult.OK) {
                return dlg.textBox.Text;
            } else {
                return null;
            }
        }
Esempio n. 2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="text"></param>
        /// <param name="caption"></param>
        /// <returns></returns>
        public static string Show(Form owner, string text, string caption, string suggestion = "")
        {
            var dlg = new NameDialog();

            dlg.textLabel.Text = text;
            dlg.Text           = caption;
            dlg.textBox.Text   = suggestion;

            var dr = dlg.ShowDialog(owner);

            if (dr == DialogResult.OK)
            {
                return(dlg.textBox.Text);
            }
            else
            {
                return(null);
            }
        }
Esempio n. 3
0
        public void AddAsset()
        {
            var dict =
                Asset.GatherAssetTypes()
                .Select(type =>
                        new KeyValuePair <string, Type>(type.GetCustomAttribute <AssetAttribute>().Category + ": " + type.GetCustomAttribute <AssetAttribute>().NiceName, type));

            if (!dict.Any())
            {
                MessageBox.Show("There are not asset classes. Make sure that your classes are inherited from Asset class and has attribute AssetAttribute",
                                "Add Asset", MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            Type result;

            if (ObjectSelector.Show(developerConsole, "Select asset type", "Add Asset", dict, out result))
            {
                string suggestion = result.GetCustomAttribute <AssetAttribute>().Category + @"\";

                var path = NameDialog.Show(developerConsole, "Enter asset name", "Add Asset", suggestion);

                if (path == null)
                {
                    return;
                }

                var desc = (Asset)Activator.CreateInstance(result);
                desc.AssetPath = path;

                try {
                    contentBuilder.AddAsset(desc);
                } catch (ContentException e) {
                    MessageBox.Show(e.Message, "Add Asset", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }

                Modified = true;
                developerConsole.RefreshConsole(false);
                //game.Reload();
            }
        }