Esempio n. 1
0
        /// <summary>
        /// Generate one big texture where all textures are presented.
        /// </summary>
        void GenerateFallbackImage(BuildContext buildContext, VTTextureTable pageTable, int sourceMipLevel, IStorage storage)
        {
            int pageSize     = VTConfig.PageSize;
            int numPages     = VTConfig.VirtualPageCount >> sourceMipLevel;
            int fallbackSize = VTConfig.TextureSize >> sourceMipLevel;

            Image fallbackImage = new Image(fallbackSize, fallbackSize, Color.Black);

            for (int pageX = 0; pageX < numPages; pageX++)
            {
                for (int pageY = 0; pageY < numPages; pageY++)
                {
                    var addr  = new VTAddress(pageX, pageY, sourceMipLevel);
                    var image = pageTable.LoadPage(addr, storage);

                    for (int x = 0; x < pageSize; x++)
                    {
                        for (int y = 0; y < pageSize; y++)
                        {
                            int u = pageX * pageSize + x;
                            int v = pageY * pageSize + y;

                            fallbackImage.Write(u, v, image.Sample(x, y));
                        }
                    }
                }
            }

            Image.SaveTga(fallbackImage, storage.OpenWrite("fallback.tga"));
        }
Esempio n. 2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="context"></param>
        /// <param name="pageTable"></param>
        public void SplitIntoPages(BuildContext context, VTTextureTable pageTable, IStorage storage)
        {
            var pageSize       = VTConfig.PageSize;
            var pageSizeBorder = VTConfig.PageSizeBordered;
            var border         = VTConfig.PageBorderWidth;

            var colorMap  = LoadTexture(BaseColor, Color.Gray);
            var normalMap = LoadTexture(NormalMap, Color.FlatNormals);
            var roughness = LoadTexture(Roughness, Color.Black);
            var metallic  = LoadTexture(Metallic, Color.Black);
            var emission  = LoadTexture(Emission, Color.Black);

            var pageCountX = colorMap.Width / pageSize;
            var pageCountY = colorMap.Height / pageSize;

            for (int x = 0; x < pageCountX; x++)
            {
                for (int y = 0; y < pageCountY; y++)
                {
                    var pageC = new Image(pageSizeBorder, pageSizeBorder);
                    var pageN = new Image(pageSizeBorder, pageSizeBorder);
                    var pageS = new Image(pageSizeBorder, pageSizeBorder);

                    for (int i = 0; i < pageSizeBorder; i++)
                    {
                        for (int j = 0; j < pageSizeBorder; j++)
                        {
                            int srcX = x * pageSize + i - border;
                            int srcY = y * pageSize + j - border;

                            var c = colorMap.SampleClamp(srcX, srcY);
                            var n = normalMap.SampleClamp(srcX, srcY);
                            var r = roughness.SampleClamp(srcX, srcY).R;
                            var m = metallic.SampleClamp(srcX, srcY).R;
                            var e = emission.SampleClamp(srcX, srcY).R;

                            pageC.Write(i, j, c);
                            pageN.Write(i, j, n);
                            pageS.Write(i, j, new Color(r, m, e, (byte)255));
                        }
                    }

                    var address = new VTAddress((short)(x + AddressX), (short)(y + AddressY), 0);
                    var tile    = new VTTile(address, pageC, pageN, pageS);
                    pageTable.SaveTile(address, storage, tile);
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="textures"></param>
        void RepackTextureAtlas(VTTextureTable vtexTable, Allocator2D allocator, DateTime targetWriteTime)
        {
            //
            //	remove deleted and changes textures from allocator :
            //
            var blockInfo = allocator.GetAllocatedBlockInfo();

            foreach (var block in blockInfo)
            {
                if (!vtexTable.Contains(block.Tag))
                {
                    Log.Message("...removed: {0}", block.Tag);
                    allocator.Free(block.Address);
                }
                else
                {
                    if (vtexTable[block.Tag].IsModified(targetWriteTime))
                    {
                        Log.Message("...changed: {0}", block.Tag);
                        allocator.Free(block.Address);
                    }
                }
            }


            //
            //	add missing textures (note, changed are already removed).
            //
            var blockDictionary = allocator.GetAllocatedBlockInfo().ToDictionary(bi => bi.Tag);
            var newTextureList  = new List <VTTexture>();

            foreach (var tex in vtexTable.SourceTextures)
            {
                Allocator2D.BlockInfo bi;

                if (blockDictionary.TryGetValue(tex.Name, out bi))
                {
                    tex.TexelOffsetX = bi.Address.X * VTConfig.PageSize;
                    tex.TexelOffsetY = bi.Address.Y * VTConfig.PageSize;
                }
                else
                {
                    newTextureList.Add(tex);
                }
            }

            PackTextureAtlas(newTextureList, allocator);
        }
Esempio n. 4
0
        /// <summary>
        /// Creates VT tex table from INI-data and base directory
        /// </summary>
        /// <param name="iniData"></param>
        /// <param name="baseDirectory"></param>
        /// <returns></returns>
        VTTextureTable CreateVTTextureTable(IEnumerable <string> xmlFilePaths, BuildContext context, IStorage tileStorage)
        {
            var texTable = new VTTextureTable();

            foreach (var xmlFile in xmlFilePaths)
            {
                using (var stream = File.OpenRead(xmlFile)) {
                    var name      = Path.GetFileNameWithoutExtension(xmlFile);
                    var content   = (VTTextureContent)Misc.LoadObjectFromXml(typeof(VTTextureContent), stream);
                    var writeTime = File.GetLastWriteTimeUtc(xmlFile);

                    if (content.SkipProcessing)
                    {
                        continue;
                    }

                    var tex = new VTTexture(content, name, context, writeTime);

                    texTable.AddTexture(tex);
                }
            }

            return(texTable);
        }
Esempio n. 5
0
        /// <summary>
        /// Generates mip levels for all tiles.
        /// </summary>
        /// <param name="buildContext"></param>
        /// <param name="pageTable"></param>
        /// <param name="sourceMipLevel"></param>
        /// <param name="mapStorage"></param>
        void GenerateMipLevels(BuildContext buildContext, VTTextureTable pageTable, int sourceMipLevel, IStorage mapStorage)
        {
            if (sourceMipLevel >= VTConfig.MipCount)
            {
                throw new ArgumentOutOfRangeException("mipLevel");
            }

            //int count   = VTConfig.VirtualPageCount >> sourceMipLevel;
            int sizeB = VTConfig.PageSizeBordered;
            var cache = new TileSamplerCache(mapStorage);

            foreach (var vttex in pageTable.SourceTextures)
            {
                if (!vttex.TilesDirty)
                {
                    continue;
                }

                int startX = RoundDown2(vttex.AddressX, sourceMipLevel);
                int startY = RoundDown2(vttex.AddressY, sourceMipLevel);

                int wTiles = (vttex.Width / VTConfig.PageSize);
                int hTiles = (vttex.Width / VTConfig.PageSize);

                int endExX = RoundUp2(vttex.AddressX + wTiles, sourceMipLevel);
                int endExY = RoundUp2(vttex.AddressY + hTiles, sourceMipLevel);

                for (int pageX = startX; pageX < endExX; pageX += 2)
                {
                    for (int pageY = startY; pageY < endExY; pageY += 2)
                    {
                        var address00 = new VTAddress(pageX + 0, pageY + 0, sourceMipLevel);
                        var address01 = new VTAddress(pageX + 0, pageY + 1, sourceMipLevel);
                        var address10 = new VTAddress(pageX + 1, pageY + 0, sourceMipLevel);
                        var address11 = new VTAddress(pageX + 1, pageY + 1, sourceMipLevel);

                        //	there are no images touching target mip-level.
                        //	NOTE: we can skip images that are touched by border.
                        //if ( !pageTable.IsAnyExists( address00, address01, address10, address11 ) ) {
                        //	continue;
                        //}

                        var address = new VTAddress(pageX / 2, pageY / 2, sourceMipLevel + 1);

                        var tile = new VTTile(address);

                        var offsetX = (pageX) * VTConfig.PageSize;
                        var offsetY = (pageY) * VTConfig.PageSize;
                        var border  = VTConfig.PageBorderWidth;

                        var colorValue    = Color.Zero;
                        var normalValue   = Color.Zero;
                        var specularValue = Color.Zero;

                        for (int x = 0; x < sizeB; x++)
                        {
                            for (int y = 0; y < sizeB; y++)
                            {
                                int srcX = offsetX + x * 2 - border * 2;
                                int srcY = offsetY + y * 2 - border * 2;

                                SampleMegatextureQ4(cache, srcX, srcY, sourceMipLevel, ref colorValue, ref normalValue, ref specularValue);

                                tile.SetValues(x, y, ref colorValue, ref normalValue, ref specularValue);
                            }
                        }

                        pageTable.SaveTile(address, mapStorage, tile);
                    }
                }
            }
        }
Esempio n. 6
0
        /// <summary>
        /// Split textures on tiles.
        /// </summary>
        /// <param name="textures"></param>
        void GenerateMostDetailedPages(ICollection <VTTexture> textures, BuildContext context, VTTextureTable pageTable, IStorage mapStorage)
        {
            int totalCount = textures.Count;
            int counter    = 0;

            foreach (var texture in textures)
            {
                if (texture.TilesDirty)
                {
                    Log.Message("...{0}/{1} - {2}", counter, totalCount, texture.Name);
                    texture.SplitIntoPages(context, pageTable, mapStorage);
                    counter++;
                }
            }
        }