Esempio n. 1
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 /// <summary>
 /// Subtracts a scalar from a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4D"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4D"/> instance containing the difference.</returns>
 /// <remarks>
 /// result[i] = v[i] - s
 /// </remarks>
 public static Vector4D operator-(Vector4D v, double s)
 {
     return(Vector4D.Subtract(v, s));
 }
Esempio n. 2
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 /// <summary>
 /// Subtracts a vector from a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4D"/> instance.</param>
 /// <param name="s">A scalar.</param>
 /// <returns>A new <see cref="Vector4D"/> instance containing the difference.</returns>
 /// <remarks>
 /// result[i] = s - v[i]
 /// </remarks>
 public static Vector4D operator-(double s, Vector4D v)
 {
     return(Vector4D.Subtract(s, v));
 }
Esempio n. 3
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 /// <summary>
 /// Subtracts a vector from a vector.
 /// </summary>
 /// <param name="u">A <see cref="Vector4D"/> instance.</param>
 /// <param name="v">A <see cref="Vector4D"/> instance.</param>
 /// <returns>A new <see cref="Vector4D"/> instance containing the difference.</returns>
 /// <remarks>
 ///	result[i] = v[i] - w[i].
 /// </remarks>
 public static Vector4D operator-(Vector4D u, Vector4D v)
 {
     return(Vector4D.Subtract(u, v));
 }