Esempio n. 1
0
        public void Update()
        {
            if (m_SkyProfile == null || m_SkyProfile.IsFeatureEnabled(ProfileFeatureKeys.LightningFeature) == false)
            {
                ClearLightningRenderers();
                return;
            }

            if (m_SkyProfile.lightningArtSet == null || m_SkyProfile.lightningArtSet.lightingStyleItems == null ||
                m_SkyProfile.lightningArtSet.lightingStyleItems.Count == 0)
            {
                return;
            }

            if (m_SkyProfile.lightningArtSet.lightingStyleItems.Count != m_LightningRenderers.Count)
            {
                ClearLightningRenderers();
                CreateLightningRenderers();
            }

            // Assign a style to each renderer.
            for (int i = 0; i < m_SkyProfile.lightningArtSet.lightingStyleItems.Count; i++)
            {
                LightningArtItem  style = m_SkyProfile.lightningArtSet.lightingStyleItems[i];
                LightningRenderer lr    = m_LightningRenderers[i];

                lr.UpdateForTimeOfDay(m_SkyProfile, m_TimeOfDay, style);
            }
        }
Esempio n. 2
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        public void CreateLightningRenderers()
        {
            for (int i = 0; i < m_SkyProfile.lightningArtSet.lightingStyleItems.Count; i++)
            {
                GameObject        go = new GameObject("Lightning Renderer");
                LightningRenderer lr = go.AddComponent <LightningRenderer>();
                lr.transform.parent = this.transform;

                m_LightningRenderers.Add(lr);
            }
        }
Esempio n. 3
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 private void OnDisable()
 {
     LightningRenderer.RemoveSpawnArea(this);
 }
Esempio n. 4
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 void OnEnable()
 {
     LightningRenderer.AddSpawnArea(this);
 }