// Fades a sprite to a given alpha value over a period of time, and applies a sliding motion to the sprite transform public void FadeSprite(SpriteController spriteController, float targetAlpha, float duration, Vector2 slideOffset) { commandQueue.AddCommand(new FadeSpriteCommand(spriteController, targetAlpha, duration, slideOffset)); }
// Sets sprite alpha to 1 immediately public void ShowSprite(SpriteController spriteController) { commandQueue.AddCommand(new FadeSpriteCommand(spriteController, 1f, 0f, Vector2.zero)); }
// Plays the named animation on a object with a SpriteController component public void PlayAnimation(SpriteController spriteController, string animationName) { commandQueue.AddCommand(new PlayAnimationCommand(spriteController, animationName)); }
public PlayAnimationCommand(SpriteController _spriteController, string _animationName) { if (_spriteController == null) { Debug.LogError("Sprite controller must not be null."); return; } spriteController = _spriteController; animationName = _animationName; }
public FadeSpriteCommand(SpriteController _spriteController, float _targetAlpha, float _fadeDuration, Vector2 _slideOffset) { if (_spriteController == null) { Debug.LogError("Sprite controller must not be null."); return; } spriteController = _spriteController; targetAlpha = _targetAlpha; fadeDuration = _fadeDuration; slideOffset = _slideOffset; }
void Start() { spriteController = GetComponent<SpriteController>(); }