Esempio n. 1
0
 public void LoadGame(LoadEventArgs e)
 {
     OnLoadingGame(e);
     if (GetComponent <WizardMode>().IsWizardMode)
     {
         GetComponent <SaveLoadFile>().BackupBinary(GameFile);
     }
     GetComponent <SaveLoadFile>().DeleteBinary(GameFile);
 }
Esempio n. 2
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 public void LoadDungeonLevel(LoadEventArgs e)
 {
     OnLoadingDungeon(e);
     if (GetComponent <WizardMode>().IsWizardMode)
     {
         GetComponent <SaveLoadFile>().BackupBinary(DungeonFile);
     }
     GetComponent <SaveLoadFile>().DeleteBinary(DungeonFile);
 }
Esempio n. 3
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 protected virtual void OnLoadingGame(LoadEventArgs e)
 {
     LoadingGame?.Invoke(this, e);
 }
Esempio n. 4
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 protected virtual void OnLoadingDungeon(LoadEventArgs e)
 {
     LoadingDungeon?.Invoke(this, e);
 }