Esempio n. 1
0
        private void pushObject(GameInit gameInit, ZoneTile pushingTile, ZoneTile destination)
        {
            if (pushingTile.isFull())
            {
                if (destination.isFree() && destination.isPushable())
                {
                    if (pushingTile.getTileObject().isPushable())
                    {
                        ManipulatableObject tileObject = pushingTile.getTileObject();

                        int direction = gameInit.getPlayer().getFacingDirection();

                        if (direction == 0)
                        {
                            tileObject.activate(gameInit.getContentHandler(), gameInit.getZoneFactory().getCurrentZone(), "PUSH_UP");
                            gameInit.getPlayer().setNewAnimation(gameInit.getContentHandler().getPlayerContentHandler().getPlayerAnimations()["STATIONARY_UP"]);
                        }
                        else if (direction == 1)
                        {
                            tileObject.activate(gameInit.getContentHandler(), gameInit.getZoneFactory().getCurrentZone(), "PUSH_DOWN");
                            gameInit.getPlayer().setNewAnimation(gameInit.getContentHandler().getPlayerContentHandler().getPlayerAnimations()["STATIONARY_DOWN"]);
                        }
                        else if (direction == 2)
                        {
                            tileObject.activate(gameInit.getContentHandler(), gameInit.getZoneFactory().getCurrentZone(), "PUSH_RIGHT");
                            gameInit.getPlayer().setNewAnimation(gameInit.getContentHandler().getPlayerContentHandler().getPlayerAnimations()["STATIONARY_RIGHT"]);
                        }
                        else if (direction == 3)
                        {
                            tileObject.activate(gameInit.getContentHandler(), gameInit.getZoneFactory().getCurrentZone(), "PUSH_LEFT");
                            gameInit.getPlayer().setNewAnimation(gameInit.getContentHandler().getPlayerContentHandler().getPlayerAnimations()["STATIONARY_LEFT"]);
                        }
                        //manipulatedObjects.Add(tileObject);
                        animatingObject = tileObject;
                        environmentAnimation = true;
                        pushing = false;
                    }
                }
            }
        }
Esempio n. 2
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 public abstract void insertObject(ManipulatableObject enteringObject);
Esempio n. 3
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 public void insertObject(int y, int x, int level, ManipulatableObject tileObject)
 {
     zoneMap[level][y, x].insertObject(tileObject);
 }
Esempio n. 4
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 public abstract void fillTile(ManipulatableObject enteringObject);
Esempio n. 5
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 public void fillTileWithObject(int y, int x, int level, ManipulatableObject tileObject)
 {
     zoneMap[level][y, x].fillTile(tileObject);
 }