public void Create (byte[] dict_buf) { if (dict_buf != null && dict_buf.Length > 0) { cdict_ = FunapiCompression.LoadCompressionDictionary(dict_buf, 1); ddict_ = FunapiCompression.LoadDecompressionDictionary(dict_buf); } }
public void Destroy () { if (cdict_ != (UIntPtr)0) { FunapiCompression.UnloadCompressionDictionary(cdict_); cdict_ = (UIntPtr)0; } if (ddict_ != (UIntPtr)0) { FunapiCompression.UnloadDecompressionDictionary(ddict_); ddict_ = (UIntPtr)0; } }
public override ArraySegment<byte> Decompress (ArraySegment<byte> src, int expected_size) { return FunapiCompression.DecompressDeflate(src, expected_size); }
public override ArraySegment<byte> Compress (ArraySegment<byte> src) { return FunapiCompression.CompressDeflate(src); }
public override ArraySegment<byte> Decompress (ArraySegment<byte> src, int expected_size) { return FunapiCompression.DecompressZstd(src, expected_size, ddict_); }
public override ArraySegment<byte> Compress (ArraySegment<byte> src) { return FunapiCompression.CompressZstd(src, cdict_); }