Esempio n. 1
0
        // calculate and set the spare score for the given frame
        public void SetSpareScore(int frame)
        {
            BowlScore framescore = scores[frame];

            // the score is the score of both rolls in this frame and teh first roll of the next
            framescore.total = framescore.ball1 + framescore.ball2 + scores[frame + 1].ball1;
        }
Esempio n. 2
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        public BowlScore[] scores; // all 10 frames of the game

        // constructor
        public BowlPlayer()
        {
            scores = new BowlScore[10];
            for (int i = 0; i < scores.Length; ++i)
            {
                scores[i] = new BowlScore();
            }
            ClearScore();
        }
Esempio n. 3
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// set the ball 3 score of the current frame (final frame)
        public void SetBall3Score(int frame, int pinsDown)
        {
            BowlScore framescore = scores[frame];

            if (IsStrike(frame) && framescore.ball2 < 10)
            {
                framescore.ball3 = pinsDown - framescore.ball2;
            }
            else
            {
                framescore.ball3 = pinsDown;         // spare or two strikes
            }
            framescore.total = framescore.ball1 + framescore.ball2 + framescore.ball3;
        }
Esempio n. 4
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        // calculate and set the strike score for the given frame
        // not called for the final frame
        public void SetStrikeScore(int frame)
        {
            BowlScore framescore = scores[frame];

            framescore.total = framescore.ball1;
            // always add the score from first roll of the next frame
            framescore.total += scores[frame + 1].ball1;
            // if not the ninth or tenth frame, and the next frame is a strike, then add the the ball1 score from the frame after that
            if (frame < 8 && IsStrike(frame + 1))
            {
                framescore.total += scores[frame + 2].ball1;
            }
            else
            {
                // for the ninth frame (frame 8) add the second ball from the next (final) frame (there always is one)
                framescore.total += scores[frame + 1].ball2;
            }
        }
Esempio n. 5
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        // set the ball 2 score of the current frame
        public void SetBall2Score(int frame, int pinsDown)
        {
            BowlScore framescore = scores[frame];

            if (IsStrike(frame))       // we must be in the final frame
            {
                framescore.ball2 = pinsDown;
            }
            else
            {
                framescore.ball2 = pinsDown - framescore.ball1;
            }
            // calculate this frame's total score if it isn't a spare or strike
            if (!IsSpare(frame) && !IsStrike(frame))
            {
                framescore.total = pinsDown;
            }
            // if previous frame was a strike then set that frame's score
            if (frame > 0 && IsStrike(frame - 1))
            {
                SetStrikeScore(frame - 1);
            }
        }
Esempio n. 6
0
        public float baseScreenWidth = 320.0f; // for iOS, the screen width we think we're rendering on

        void OnGUI()
        {
            useGUILayout = false;
#if UNITY_IPHONE || UNITY_ANDROID
            float guiScale = Screen.width / baseScreenWidth;
            GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(guiScale, guiScale, 1));
#endif
            for (int f = 0; f < 10; f++)
            {
                string    score      = "";
                BowlScore framescore = Bowl.player.scores[f];
                int       roll1      = framescore.ball1;
                int       roll2      = framescore.ball2;
                int       roll3      = framescore.ball3;
                switch (roll1)
                {
                case -1: score += " "; break;

                case 10: score += "X"; break;

                default: score += roll1; break;
                }
                score += "/";
                if (Bowl.player.IsSpare(f))
                {
                    score += "I";
                }
                else
                {
                    switch (roll2)
                    {
                    case -1: score += " "; break;

                    case 10: score += "X"; break;

                    default: score += roll2; break;
                    }
                }
                if (f == 9)
                {
                    score += "/";
                    if (10 == roll2 + roll3)
                    {
                        score += "I";
                    }
                    else
                    {
                        switch (roll3)
                        {
                        case -1: score += " "; break;

                        case 10: score += "X"; break;

                        default: score += roll3; break;
                        }
                    }
                }
                var y = 25;
                GUI.Label(new Rect(f * 30 + 5, y, 50, 20), score, style);
                int total = Bowl.player.GetScore(f);
                if (total != -1)
                {
                    GUI.Label(new Rect(f * 30 + 5, y + 15, 50, 20), " " + total, style);
                }
            }
        }