Esempio n. 1
0
 public static int Distance(StarSystem a, int x, int y)
 {
     return((int)Math.Floor(Math.Sqrt(Math.Pow(a.X - x, 2) + Math.Pow(a.Y - y, 2))));
 }
        /*
         * Types currently supported:
         * CrewMember
         * Gadget
         * HighScoreRecord
         * Shield
         * StarSystem
         * Weapon
         *
         * If an array of a type not listed is converted using ArrayToArrayList, the type
         * needs to be added here.
         */
        public static STSerializableObject[] ArrayListToArray(ArrayList list, string type)
        {
            STSerializableObject[] array = null;

            if (list != null)
            {
                switch (type)
                {
                case "CrewMember":
                    array = new CrewMember[list.Count];
                    break;

                case "Gadget":
                    array = new Gadget[list.Count];
                    break;

                case "HighScoreRecord":
                    array = new HighScoreRecord[list.Count];
                    break;

                case "Shield":
                    array = new Shield[list.Count];
                    break;

                case "StarSystem":
                    array = new StarSystem[list.Count];
                    break;

                case "Weapon":
                    array = new Weapon[list.Count];
                    break;
                }

                for (int index = 0; index < list.Count; index++)
                {
                    Hashtable            hash = (Hashtable)list[index];
                    STSerializableObject obj  = null;

                    if (hash != null)
                    {
                        switch (type)
                        {
                        case "CrewMember":
                            obj = new CrewMember(hash);
                            break;

                        case "Gadget":
                            obj = new Gadget(hash);
                            break;

                        case "HighScoreRecord":
                            obj = new HighScoreRecord(hash);
                            break;

                        case "Shield":
                            obj = new Shield(hash);
                            break;

                        case "StarSystem":
                            obj = new StarSystem(hash);
                            break;

                        case "Weapon":
                            obj = new Weapon(hash);
                            break;
                        }
                    }

                    array[index] = obj;
                }
            }

            return(array);
        }
Esempio n. 3
0
 public static int Distance(StarSystem a, StarSystem b)
 {
     return((int)Math.Floor(Math.Sqrt(Math.Pow(a.X - b.X, 2) + Math.Pow(a.Y - b.Y, 2))));
 }
Esempio n. 4
0
        private int Compare(int a, int b, string sortWhat, string sortBy)
        {
            int compareVal = 0;

            if (sortWhat == "M")             // Mercenaries
            {
                CrewMember A = game.Mercenaries[a];
                CrewMember B = game.Mercenaries[b];

                bool   strCompare = false;
                object valA       = null;
                object valB       = null;

                switch (sortBy)
                {
                case "I":                                                                                                                       // Id
                    valA = (int)A.Id;
                    valB = (int)B.Id;
                    break;

                case "N":                                                                                                                       // Name
                    valA       = A.Name;
                    valB       = B.Name;
                    strCompare = true;
                    break;

                case "P":                                                                                                                       // Pilot
                    valA = A.Pilot;
                    valB = B.Pilot;
                    break;

                case "F":                                                                                                                       // Fighter
                    valA = A.Fighter;
                    valB = B.Fighter;
                    break;

                case "T":                                                                                                                       // Trader
                    valA = A.Trader;
                    valB = B.Trader;
                    break;

                case "E":                                                                                                                       // Engineer
                    valA = A.Engineer;
                    valB = B.Engineer;
                    break;

                case "S":                                                                                                                       // System
                    valA       = CurrentSystemDisplay(A);
                    valB       = CurrentSystemDisplay(B);
                    strCompare = true;
                    break;
                }

                if (strCompare)
                {
                    compareVal = ((string)valA).CompareTo((string)valB);
                }
                else
                {
                    compareVal = ((int)valA).CompareTo(valB);
                }

                // Secondary sort by Name
                if (compareVal == 0 && sortBy != "N")
                {
                    compareVal = A.Name.CompareTo(B.Name);
                }
            }
            else
            {
                StarSystem A = game.Universe[a];
                StarSystem B = game.Universe[b];

                if (sortBy == "D")                 // Description
                {
                    string nameA = "";
                    string nameB = "";

                    switch (sortWhat)
                    {
                    case "Q":                             // Quests
                        nameA = A.SpecialEvent.Title;
                        nameB = B.SpecialEvent.Title;
                        break;

                    case "S":                             // Shipyards
                        nameA = A.Shipyard.Name;
                        nameB = B.Shipyard.Name;
                        break;
                    }

                    compareVal = nameA.CompareTo(nameB);
                }

                if (compareVal == 0)                 // Default sort - System Name
                {
                    compareVal = A.Name.CompareTo(B.Name);
                }
            }

            return(compareVal);
        }