private void CreateVines() { const int vineOffset = 8; leftVine = new Vine(); leftVine.PositionX = -width / 2.0f + vineOffset; this.AddChild(leftVine); rightVine = new Vine(); rightVine.PositionX = width / 2.0f - vineOffset; this.AddChild(rightVine); }
private void CreateVines() { // Increasing this value moves the vines closer to the // center of the paddle. const int vineDistanceFromEdge = 4; leftVine = new Vine(); var leftEdge = -width / 2.0f; leftVine.PositionX = leftEdge + vineDistanceFromEdge; this.AddChild(leftVine); rightVine = new Vine(); var rightEdge = width / 2.0f; rightVine.PositionX = rightEdge - vineDistanceFromEdge; this.AddChild(rightVine); }
private void CreateVines() { // Increasing this value moves the vines closer to the // center of the paddle. const int vineDistanceFromEdge = 4; leftVine = new Vine (); var leftEdge = -width / 2.0f; leftVine.PositionX = leftEdge + vineDistanceFromEdge; this.AddChild (leftVine); rightVine = new Vine (); var rightEdge = width / 2.0f; rightVine.PositionX = rightEdge - vineDistanceFromEdge; this.AddChild (rightVine); }