internal void LoadCommon(IHUDTheme Theme = null) { if (Theme != null) { theme = Theme; } Viewport v = This.Game.GraphicsDevice.Viewport; scroller = new TextScroller("scroller", theme); scroller.Pos = new Vector2(FrostbyteLevel.BORDER_WIDTH / 2, v.Height - scroller.GetAnimation().Height); scroller.Static = true; fader = new TextFader("fader", theme); fader.Pos = new Vector2(v.Width - 10, v.Height - 10 - 30); fader.Anchor = Orientations.Up_Right; fader.Static = true; #region ItemBag items = new ItemArea("Items", theme); items.Pos = new Vector2(890, 10); items.Static = true; #endregion }