static void Main(string[] args) { //Create an interactive console window //Promt user to chose what to do with the fridge //Call methods on Fridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulb, type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("To take food, type 4"); Console.WriteLine("To check supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); //Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); int foodRemoved = 0; switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: userFridge.Clean(); Console.WriteLine(userFridge.IsClean); break; case 4: userFridge.CheckSupplies(); userFridge.RemoveFood(foodRemoved -= 70); Console.WriteLine("Please choose how much food you would like"); Console.ReadLine(); break; case 5: Console.WriteLine(userFridge.FoodAmount); break; case 6: Console.WriteLine(userFridge); break; //case 7: Optional //break; case 8: Console.WriteLine("Thank you for useing the fridge app!"); Console.ReadLine(); break; } Console.WriteLine(""); } while (userChoice != 8); }