/// <inheritdoc cref="Mathfs.Round(Vector2,float)"/> [MethodImpl(INLINE)] public static Vector4 Round(this Vector4 value, float snapInterval) => Mathfs.Round(value, snapInterval);
/// <inheritdoc cref="Mathfs.Round(Vector2)"/> [MethodImpl(INLINE)] public static Vector4 Round(this Vector4 value) => Mathfs.Round(value);
/// <inheritdoc cref="Mathfs.Round(float)"/> [MethodImpl(INLINE)] public static float Round(this float value, float snapInterval) => Mathfs.Round(value, snapInterval);
/// <inheritdoc cref="Mathfs.Round(float)"/> [MethodImpl(INLINE)] public static float Round(this float value) => Mathfs.Round(value);
public static Vector4 Round(this Vector4 v) => new Vector4(Mathfs.Round(v.x), Mathfs.Round(v.y), Mathfs.Round(v.z), Mathfs.Round(v.w));
public static Vector3 Round(this Vector3 v) => new Vector3(Mathfs.Round(v.x), Mathfs.Round(v.y), Mathfs.Round(v.z));
public static Vector2 Round(this Vector2 v) => new Vector2(Mathfs.Round(v.x), Mathfs.Round(v.y));
public static float Round(this float v, float snapInterval) => Mathfs.Round(v, snapInterval);