Esempio n. 1
0
        private void ImportTextures()
        {
            ShowProgress("Copying Textures", 0.25f);
            string textureImportRoot = ImportUtil.GetTexturePathFromImportLocation(originalFilePath);

            Directory.CreateDirectory(texturePath);

            string[] modifiers = { "", "-glow", "-shine", "-normal" };

            // if we dont have the texture, and it does not already exist, copy it in

            for (int i = 0; i < model.TextureCount; i++)
            {
                for (int j = 0; j < modifiers.Length; j++)
                {
                    string[] pathSegments =
                    {
                        textureImportRoot, model.GetTextureNameByIndex(i) + modifiers[j]
                    };
                    string pathToTexture = ImportUtil.MakePath(pathSegments);
                    string textureName   = model.GetTextureNameByIndex(i) + modifiers[j];

                    if (ImportUtil.TryToImportTexture(pathToTexture, GetTextureAssetPath(textureName)))
                    {
                        break;
                    }
                }
            }

            AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
        }
Esempio n. 2
0
        public Importer(string originalFilePath, string progressTitle = "Importing")
        {
            this.originalFilePath = originalFilePath;
            this.progressTitle    = progressTitle;
            modelName             = ImportUtil.CultureInfo.TextInfo.ToTitleCase(Path.GetFileNameWithoutExtension(originalFilePath)
                                                                                .ToLower());
            string importPath = GetImportPath();

            texturePath   = Path.Combine(importPath, "Textures");
            materialPath  = Path.Combine(importPath, "Materials");
            meshPath      = Path.Combine(importPath, "Meshes");
            AssetRootPath = "Assets/Freespace Assets/" + ImportUtil.GetShipClassFromPath(originalFilePath) + "/" +
                            modelName;
            PrefabRootPath = ImportUtil.MakePath(new[]
                                                 { Application.dataPath, "Freespace Prefabs", ImportUtil.GetShipClassFromPath(originalFilePath) });
            Directory.CreateDirectory(PrefabRootPath);
            materialMap         = new Dictionary <int, Material>();
            processedSubObjects = new HashSet <SubObject>();
        }