Esempio n. 1
0
        public void RunTimer()
        {
            StateObjClass StateObj = new StateObjClass();

            StateObj.TimerCanceled = false;
            StateObj.SomeValue     = 1;
            System.Threading.TimerCallback TimerDelegate =
                new System.Threading.TimerCallback(TimerTask);

            System.Threading.Timer TimerItem =
                new System.Threading.Timer(TimerDelegate, StateObj, 0, 3000);

            // Save a reference for Dispose.
            StateObj.TimerReference = TimerItem;

            CPacket msg = CPacket.create();
            JsonObjectCollection collection = new JsonObjectCollection();

            collection.Add(new JsonStringValue("PROTOCOL_ID", "PING"));
            msg.push(collection.ToString());

            this.send(msg);

            if (SocketExtensions.IsConnected(this.socket))
            {
                Console.WriteLine("true");
            }
            else
            {
                StateObj.TimerReference.Change(Timeout.Infinite, Timeout.Infinite);
                //Change
                Console.WriteLine("false((");
            }
        }
Esempio n. 2
0
        public void start_keepalive()
        {
            System.Threading.Timer keepalive = null;
            keepalive = new System.Threading.Timer((object e) =>
            {
                CPacket msg = CPacket.create();
                JsonObjectCollection collection = new JsonObjectCollection();

                collection.Add(new JsonStringValue("PROTOCOL_ID", "PING"));
                msg.push(collection.ToString());

                this.send(msg);

                if (SocketExtensions.IsConnected(this.socket))
                {
                    Console.WriteLine("true");
                }
                else
                {
                    keepalive.Change(Timeout.Infinite, Timeout.Infinite);
                    Console.WriteLine("false");
                }
            }, null, 0, 3000);
        }