public virtual void ConvertToManuallyUpdated()
 {
     this.ForceUpdateDependenciesDeep();
     SpriteManager.ConvertToManuallyUpdated(this);
     EasySelection.ConvertToManuallyUpdated();
     NormalOffensiveSelection.ConvertToManuallyUpdated();
     NormalDefensiveSelection.ConvertToManuallyUpdated();
     HardSelection.ConvertToManuallyUpdated();
 }
 public virtual void ConvertToManuallyUpdated()
 {
     this.ForceUpdateDependenciesDeep();
     SpriteManager.ConvertToManuallyUpdated(this);
     VictoryTextLabel.ConvertToManuallyUpdated();
     PlayAgainText.ConvertToManuallyUpdated();
     NoButton.ConvertToManuallyUpdated();
     YesButton.ConvertToManuallyUpdated();
     SpriteManager.ConvertToManuallyUpdated(BackgroundSprite);
 }
 public virtual void ConvertToManuallyUpdated()
 {
     MenuItemPlay.ConvertToManuallyUpdated();
     MenuItemExit.ConvertToManuallyUpdated();
     TitleTextLabel.ConvertToManuallyUpdated();
     BackgroundImage.ConvertToManuallyUpdated();
     GridBackgroundInstance.ConvertToManuallyUpdated();
     BoardTileO1.ConvertToManuallyUpdated();
     BoardTileO2.ConvertToManuallyUpdated();
     BoardTileX1.ConvertToManuallyUpdated();
     BoardTileX2.ConvertToManuallyUpdated();
     BoardTileX3.ConvertToManuallyUpdated();
     MenuItemAbout.ConvertToManuallyUpdated();
 }
 public virtual void ConvertToManuallyUpdated()
 {
     Player1Label.ConvertToManuallyUpdated();
     Player2Label.ConvertToManuallyUpdated();
     PlayButton.ConvertToManuallyUpdated();
     BackButton.ConvertToManuallyUpdated();
     BackgroundImage.ConvertToManuallyUpdated();
     Player1HumanIcon.ConvertToManuallyUpdated();
     Player2HumanIcon.ConvertToManuallyUpdated();
     Player1ComputerIcon.ConvertToManuallyUpdated();
     Player2ComputerIcon.ConvertToManuallyUpdated();
     Player1Tile.ConvertToManuallyUpdated();
     Player2Tile.ConvertToManuallyUpdated();
     Player1AiSelector.ConvertToManuallyUpdated();
     Player2AiSelector.ConvertToManuallyUpdated();
 }
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 public virtual void ConvertToManuallyUpdated()
 {
     BackgroundImage.ConvertToManuallyUpdated();
     BackButton.ConvertToManuallyUpdated();
     ProgrammingLabel.ConvertToManuallyUpdated();
     HeaderText.ConvertToManuallyUpdated();
     ProgrammingText.ConvertToManuallyUpdated();
     SupportLabel.ConvertToManuallyUpdated();
     SupportText.ConvertToManuallyUpdated();
     ArtworkLabel.ConvertToManuallyUpdated();
     ArtworkText.ConvertToManuallyUpdated();
     PaintingsLabel.ConvertToManuallyUpdated();
     PaintingsText.ConvertToManuallyUpdated();
     SoundEffectsLabel.ConvertToManuallyUpdated();
     SoundEffectsText.ConvertToManuallyUpdated();
     MusicLabel.ConvertToManuallyUpdated();
     MusicText.ConvertToManuallyUpdated();
 }
 public virtual void ConvertToManuallyUpdated()
 {
     SpriteManager.ConvertToManuallyUpdated(CcgLogo);
     CreatedByLabel.ConvertToManuallyUpdated();
     CCGLabel.ConvertToManuallyUpdated();
 }