static int Close(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Framework.LuaManager obj = (Framework.LuaManager)ToLua.CheckObject <Framework.LuaManager>(L, 1);
         obj.Close();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetLuaManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         Framework.LuaManager o = Framework.Utility.LuaHelper.GetLuaManager();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int AddBundle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Framework.LuaManager obj = (Framework.LuaManager)ToLua.CheckObject <Framework.LuaManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         obj.AddBundle(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_mLuaState(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Framework.LuaManager  obj  = (Framework.LuaManager)o;
            LuaInterface.LuaState arg0 = (LuaInterface.LuaState)ToLua.CheckObject <LuaInterface.LuaState>(L, 2);
            obj.mLuaState = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mLuaState on a nil value"));
        }
    }
    static int get_mLuaState(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Framework.LuaManager  obj = (Framework.LuaManager)o;
            LuaInterface.LuaState ret = obj.mLuaState;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mLuaState on a nil value"));
        }
    }
Esempio n. 6
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/*        void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
 *
 *          if (luaState != null)
 *          {
 *              luaState.RefreshDelegateMap();
 *          }
 *      }*/


        public virtual void Destroy()
        {
            if (luaState != null)
            {
                //SceneManager.sceneLoaded -= OnSceneLoaded;
                luaState.Call("OnDestroy", false);
                DetachProfiler();
                LuaState state = luaState;
                luaState = null;
                if (loop != null)
                {
                    loop.Destroy();
                    loop = null;
                }

                state.Dispose();
                Instance = null;
            }
        }
Esempio n. 7
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 /// <summary>
 /// 析构函数
 /// </summary>
 private void OnDestroy()
 {
     LuaManager.Close();
     Debug.Log("~GameManager was destroyed");
 }
Esempio n. 8
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        /// <summary>
        /// 执行Lua方法
        /// </summary>
        public static object[] CallMethod(string module, string func, params object[] args)
        {
            LuaManager luaMgr = GameManager.Instance.LuaMgr;

            return(luaMgr.CallFunction(module + "." + func, args));
        }