Esempio n. 1
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 public static void Stop(ref LateTween t)
 {
     if (t != null)
     {
         t.DoStop();
         t = null;
     }
 }
Esempio n. 2
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        public static LateTween Create(GameObject go)
        {
            if (!go)
            {
                go = GameEngine.instance.gameObject;
            }
            LateTween t = go.AddComponent <LateTween>();

            t._go = go;
            return(t);
        }
Esempio n. 3
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 /// <summary>
 /// 每隔interval秒调用一次func
 /// </summary>
 /// <param name="go"></param>
 /// <param name="func"></param>
 /// <param name="interval">时间间隔</param>
 /// <param name="count">总共调用次数,默认无限</param>
 /// <returns></returns>
 public static LateTween Schedule(GameObject go, System.Action func, float interval, int count = int.MaxValue)
 {
     return(LateTween.Create(go).Delay(interval).Func(func).Sequence(2).Repeat(count).Do());
 }
Esempio n. 4
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 /// <summary>
 /// 每帧调用
 /// </summary>
 /// <param name="go"></param>
 /// <param name="func"></param>
 /// <returns></returns>
 public static LateTween Tick(GameObject go, System.Action func)
 {
     return(LateTween.Create(go).Tick(func).Do());
 }
Esempio n. 5
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 /// <summary>
 /// 延时调用
 /// </summary>
 /// <param name="go"></param>
 /// <param name="func"></param>
 /// <param name="s"></param>
 /// <returns></returns>
 public static LateTween Delay(GameObject go, System.Action func, float s, bool scaled = false)
 {
     return(LateTween.Create(go).UseScaleTime(scaled).Delay(s).Func(func).Do());
 }