Esempio n. 1
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 public void Begin(string path, bool autoDestory)
 {
     m_bAutoDestory = autoDestory;
     m_sPath        = path;
     this.name      = path;
     m_fDuration    = 0;
     m_bDestory     = false;
     m_cEffectInfo  = null;
     ResourceObjectPool.Instance.GetObject(m_sPath, false, OnLoadResource);
 }
Esempio n. 2
0
 private void OnLoadResource(GameObject go)
 {
     this.gameObject.AddChildToParent(go);
     m_cEffectInfo = go.AddComponentOnce <EffectInfo>();
     m_fDuration   = m_cEffectInfo.duration;
     if (m_bAutoDestory)
     {
         m_fDestoryTime = m_fDuration;
     }
     else
     {
         m_fDestoryTime = 0;
     }
 }
Esempio n. 3
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 public void End()
 {
     m_fDestoryTime = 0;
     m_bDestory     = true;
     if (!string.IsNullOrEmpty(m_sPath))
     {
         ResourceObjectPool.Instance.RemoveCallback(m_sPath, OnLoadResource);
     }
     if (m_cEffectInfo != null)
     {
         ResourceObjectPool.Instance.SaveObject(m_sPath, m_cEffectInfo.gameObject);
         m_cEffectInfo = null;
     }
     m_sPath = null;
 }
Esempio n. 4
0
        private void OnLoadResource(string path, UnityEngine.Object obj)
        {
            GameObject go = (GameObject)obj;

            this.gameObject.AddChildToParent(go);
            m_cEffectInfo = go.AddComponentOnce <EffectInfo>();
            m_fDuration   = m_cEffectInfo.duration;
            if (m_bAutoDestory)
            {
                m_fDestoryTime = m_fDuration;
            }
            else
            {
                m_fDestoryTime = 0;
            }
        }