Esempio n. 1
0
        public static void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
            Out.WriteUnicodeString(client.Account.RealTag,48);

            Out.WriteUInt32R(21); // Account Type

            Out.WriteInt64R(TCPManager.GetTimeStamp());

            // Temps avant expiration du compte
            Out.WriteByte(0x13); // ms
            Out.WriteByte(0x29); // sec
            Out.WriteUInt16R(0x12); // Hour

            // Date de création
            Out.WriteByte(0x0E); // day
            Out.WriteByte(0x07); // month
            Out.WriteUInt16R(2010); // Year

            Out.WriteInt32R(1450); // Temps de jeu (secondes)
            Out.WriteInt32R(client.Account.Points); // Points APB

            for(int i=1;i<6;++i)
                Out.WriteInt32R(
                    Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version

            Out.WriteInt32R(0);

            Out.WriteUInt16(0x957D);
            Out.WriteUInt16(0x0400);

            Out.WriteUInt16(0x5052);
            Out.WriteUInt16(0x4F45);
            Out.WriteUInt16(0x552E);
            Out.WriteUInt16(0x3232);
            Out.WriteUInt16(0x3738);
            Out.WriteUInt16(0x3031);
            Out.WriteUInt16(0);

            Out.WriteUInt16(0x0067);

            Out.WriteUInt64(0x526C624331313256);
            Out.WriteUInt64(0x486E314100000000);
            Out.WriteUInt16(0);
            Out.WriteStringBytes("");
            Out.WriteByte(0);

            client.SendTCP(Out);

            ANS_CHARACTER_INFO.Send(client);
        }
Esempio n. 2
0
        static public void F_PING(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            uint Timestamp = packet.GetUint32();

            PacketOut Out = new PacketOut((byte)Opcodes.S_PONG);
            Out.WriteUInt32(Timestamp);
            Out.WriteUInt64((UInt64)TCPManager.GetTimeStamp());
            Out.WriteUInt32((UInt32)(cclient.SequenceID+1));
            Out.WriteUInt32(0);
            cclient.SendPacket(Out);
        }