Esempio n. 1
0
 protected void OnDestroy()
 {
     ResumeAndRetryScreen.OnBackHome  -= ResumeAndRetryScreen_OnBackHome;
     ResumeAndRetryScreen.OnRetryGame -= ResumeAndRetryScreen_OnRetryGame;
     StopCoroutine(coroutine);
     _instance = null;
 }
Esempio n. 2
0
        private void Awake()
        {
            if (_instance)
            {
                Destroy(gameObject);
                return;
            }

            _instance = this;
            ResumeAndRetryScreen.OnBackHome  += ResumeAndRetryScreen_OnBackHome;
            ResumeAndRetryScreen.OnRetryGame += ResumeAndRetryScreen_OnRetryGame;
        }