Esempio n. 1
0
        private static void GenerateDefaultSnapshot()
        {
            var snapshot = new Snapshot();

            var spawner = FpsEntityTemplates.Spawner();

            snapshot.AddEntity(spawner);

            var SimulatedPlayerCoordinatorTrigger = FpsEntityTemplates.SimulatedPlayerCoordinatorTrigger();

            snapshot.AddEntity(SimulatedPlayerCoordinatorTrigger);

            SaveSnapshot(snapshot);
        }
        private static void GenerateFpsSnapshot()
        {
            var localSnapshot = new Snapshot();
            var cloudSnapshot = new Snapshot();

            GenerateSnapshot(localSnapshot);
            GenerateSnapshot(cloudSnapshot);

            // The local snapshot is identical to the cloud snapshot, but also includes a simulated player coordinator
            // trigger.
            var simulatedPlayerCoordinatorTrigger = FpsEntityTemplates.SimulatedPlayerCoordinatorTrigger();

            localSnapshot.AddEntity(simulatedPlayerCoordinatorTrigger);

            SaveSnapshot(DefaultSnapshotPath, localSnapshot);
            SaveSnapshot(CloudSnapshotPath, cloudSnapshot);
        }
Esempio n. 3
0
        private static void GenerateFpsSnapshot()
        {
            var localSnapshot = new Snapshot();
            var cloudSnapshot = new Snapshot();

            GenerateSnapshot(localSnapshot);
            GenerateSnapshot(cloudSnapshot);

            // The local snapshot is identical to the cloud snapshot, but also includes a simulated player coordinator
            // trigger.
            var simulatedPlayerCoordinatorTrigger = FpsEntityTemplates.SimulatedPlayerCoordinatorTrigger();
            var polController = FpsEntityTemplates.PolControllerEntity(new Improbable.Vector3f(5, 0, 0));

            cloudSnapshot.AddEntity(polController);
            cloudSnapshot.AddEntity(simulatedPlayerCoordinatorTrigger);
            AddPolEntities(cloudSnapshot, 100);

            localSnapshot.AddEntity(polController);
            AddPolEntities(localSnapshot, 100);
            localSnapshot.AddEntity(simulatedPlayerCoordinatorTrigger);

            SaveSnapshot(DefaultSnapshotPath, localSnapshot);
            SaveSnapshot(CloudSnapshotPath, cloudSnapshot);
        }