public void SetParent(Object parent, ref ResourcesHUD resourcesHUD) { this.gameField = parent as GameField; //Yeah, I know, we can pass GameField -object directly, but it's not fun at all this.gameField.OnNotEmptyClicked += new GameField.NotEmptyClicked(gameField_OnNotEmptyClicked); this.resourcesHUD = resourcesHUD; }
public void SetParent(Object parent) { this.gameField = parent as GameField; this.gameField.OnPersonClicked += new GameField.PersonClecked(gameField_OnPersonClicked); this.gameField.OnTargetForPersonClicked += new GameField.TargetForPersonClicked(gameField_OnTargetForPersonClicked); }